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  • Stellar Forces
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  • WINNING The first player with more than 50 production wins. PUs PUs are not generated by production values. Instead:Each Homeworld Capital produces 4 PUs, its Stellar zone produces 2 PUs.Each small diamond on the map produces 1 PUs per round.Large diamonds in stellar zones produce 2 PUs per round.Any population on a planet doubles its PUs generation.Any planet with enemy mines in its orbit will produce -1 PUs per round. TECHNOLOGY UPGRADES espionage = each level reduces other faction incomes by -2 PUs ascendancy = locks technological progress for all players(not yet coded).
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abstract
  • WINNING The first player with more than 50 production wins. PUs PUs are not generated by production values. Instead:Each Homeworld Capital produces 4 PUs, its Stellar zone produces 2 PUs.Each small diamond on the map produces 1 PUs per round.Large diamonds in stellar zones produce 2 PUs per round.Any population on a planet doubles its PUs generation.Any planet with enemy mines in its orbit will produce -1 PUs per round. POPULATION Four types of population tokens are the only land units.Homeworld capitals produce one population unit each round.Population presence allows planets to produce units like factories. AA BONUSES Mines receive a bonus 1D6 first shot defense versus cruisers.Cruisers receive a bonus 1D6 first shot defense versus starfighters.Carriers receive a bonus 1D6 first shot defense versus battleships. SPECIAL BONUSES Starbases give ships a +1 move bonus, starfighters a +3 move bonus.Starbases and carriers give starfightes a +3 move bonus and scrambling.Starfighters are +1 attack and +1 defense in space.All population types are +1 defense when on homeworlds. TECHNOLOGY UPGRADES espionage = each level reduces other faction incomes by -2 PUs starfighter2 = 2 movement, but does not add to bonus movement - receives +1 defense from starbase x1starfighter3 = 3 movement, but does not add to bonus movement - receives +2 defense from starbase x1starfighter4 = 4 movement, but does not add to bonus movement - receives +3 defense from starbase x1starfighter5 = +2 movement from starbases and carriers, scramble=2 battleship2 = 2 hitbattleship3 = gives 5 armaments +1 defensebattleship4 = 2 movement, no bonus movement, gives one armament +1 attackbattleship5 = receive bonus movement, gives one armament +2 attack carrier2 = gives fighters +1 defense - carries 2 fighters, moves armaments, -1 transport capacitycarrier3 = 2 movement, no bonus movement- carries 3 fighterscarrier4 = receive bonus movement - carries 4 fighterscarrier5 = gives fighters +1 attack - carries 5 fighters cruiser2 = 2 movement, no bonus movement- carries 2 unitscruiser3 = receive bonus movement - carries 3 unitscruiser4 = +1 att/def to other cruisers(wolfpack)cruiser5 = mine immunity - gain anti-stealth ascendancy = locks technological progress for all players(not yet coded). MORE BEING CODED o adding perfectly aligned more compact placement for planets - 2 rows eacho adding diplomacy for PvP gameso adding +1 PUs generation per starbase in a large stellar resource zoneo adding solo practice mode capabilityo adding game winning notificationso some game balancing, sound and art improvement remaining