PropertyValue
rdf:type
rdfs:label
  • Plasma Beam
  • Plasma beam
  • Plasma Beam
  • Plasma Beam
rdfs:comment
  • __NOEDITSECTION__
  • O Plasma Beam (プラズマビーム Purazuma Bīmu?/ Feixe de Plasma) é um feixe que tem aparecido em todos os jogos Metroid, exceto para os originais Metroid, Metroid Prime Hunters e Metroid Prime 2: Echoes (embora Samus ganhe a Magmaul em Hunters e o Light Beam em Echoes, que têm propriedades semelhantes). Em encarnações 2D, é um raio fino capaz de perfurar vários inimigos; na Série Prime, ela aparece como um feixe de curto alcance de calor intenso, que pode ser utilizado para derreter o gelo e soldadura de metais. O feixe de plasma também aparece em Metroid: Other M e está autorizado para uso antes da batalha Ridley, e Anthony Higgs é equipado com uma arma de plasma de grande porte. Gunship de Samus, também é indicado para ser equipado com um "retrátil traseiro de um canhão de plasma".
  • Plasma Beam (formerly named Doom Blast) is Doctor Doom's special move. He fires a beam that has high durability. This is a strong zoning tool as it controls the ground space in front of Doom.
  • The Plasma Beam(プラズマビームPurazuma Bīmu) is a beam which has appeared in all of the Metroid games except for the original Metroid, Metroid Prime Hunters, and Metroid Prime 2: Echoes (though Samus gains the Magmaul in Hunters and the Light Beam in Echoes, which have similar properties). In the main series, it is a thin ray capable of piercing multiple enemies; in the Prime Series, it appears as a short-range beam of intense heat that can be used to melt ice and weld metals. The Plasma Beam also appears in Metroid: Other M and is authorized for use before the Ridley battle, and Anthony Higgs is equipped with a large Plasma Gun. Samus's Gunship is also stated to be equipped with a "retractable rear-mounted plasma cannon".
  • The Plasma Beam is an exotic energy weapon used in the Stroggos Campaign that fires a continuous beam of scorching energy. Not only does it have unlimited range, but it doesn't use energy cells too quickly, and its knock-back ability also helps to keep enemies away.
  • The Plasma Beam is a missile type weapon appearing in Ace Combat 3: Electrosphere. Like the Neutron Beam, the Plasma Beam is a space-based weapon made by Neucom, and it is an energy weapon that consists of homing shots of plasma. It uses heat-based damage as opposed to kinetic-based damage. It is exclusive to the R-352 Sepia, but in the export release of the game, a cheat code exists to make it usable in other missions. Like the Sepia, this weapon only appears in Zero Gravity.
  • The Plasma beam was an advance weapon used on various vessels under Calok's control. The weapon was similar to the plasma weapon used by the Romulans, but had additional technologies that Tyson Calok incorporated into the device with the assistance of Commander L'mar. (Star Trek: Pioneer) Calok first displayed the weapon in front of the USS Pioneer, when he used it to destroy three Borg cubes. He next attached the weapon to his Revenge-class batteship the CWS Revenge and used the weapon several times during the Battle of Minark against Federation vessels. ("In Custody", "Torment and Woe")
  • The Plasma Beam is a heat-producing weapon that has a short-range piercing ability or a long-range non-piercing ability depending on the distinct upgrade.
  • The plasma beam is a special beam of energy that can destory anything with its overly heated firearm. It can be upgraded with various powers of the Grapple beam
  • The Plasma Beam emitts an extremely powerful ray which instantly melts structures and enemies. There is a slight delay before this weapon discharges. It is part of the Plasma Family which also includes the Plasma Cannon and Plasma thrower. It can be found in the single-player campaign immediately after returning to Bastion after destroying the infested water treatment processor.
  • Plasma beam is a weapon that XJ-9 and Shadow XJ-9 can use.If is shot on a energy vampire,he will grow larger
  • File:Q2.png The Plasma Beam is functionally equivalent to the Quake's Thunderbolt that it is only found on Ground Zero from Quake 2, in that it is essentially an extremely powerful sustained hitscan Weapon. The only notable differences between the two are that the Plasma Beam causes a fair amount of knockback and has a practically unlimited range, unlike the thunderbolt's limited range.
  • Typically the Covenant fire their Plasma in bolts, which is accomplished by forming a magnetic bubble around the superheated ionized gas - once fired, the magnetic bubble holding the Plasma is guided towards its destination. Plasma fired in a narrow, concentrated beam is accomplished by modifying the magnetic field so that the superheated Plasma is guided continuously in a straight line towards its destination. The Plasma Beam is used on specific Covenant weapons and are reserved for assault platforms like the Type-47 Ultra-Heavy Assault Platform or the Locust. A Plasma Beam is used to take down large scale objects, that either may be in the way of infantry objectives, or as part of destroying a habitable area. If faced with a large military presence assault platforms can use their plasma
  • In Metroid Prime the Plasma Beam's Beam Combo, the Flamethrower was a continuous Beam Combo, a stream of flame with an exceedingly short range, useful for killing Plasma Troopers and cold-based enemies, such as Sheegoth. The Plasma Beam's color scheme in Prime was red, and it represented the "element" of fire. The Plasma Beam was the second to last beam in Metroid Prime, and as such, besides the Phazon Beam it is perhaps the most powerful beam weapon in the game. The Magmaul in Metroid Prime: Hunters takes over some of the Plasma Beam's functions.
  • thumb|Der Plasma Beam Der Plasma Beam ist eine Beam-Erweiterung für Samus Aran's Waffenarm. Er kommt in den meisten Metroid-Teilen vor und ist meistens der Stärkste aller Beams. In den 2D-Metroids kann der Plasma Beam Gegner durchdringen. In Metroid Prime ist der Plasma Beam der letzte Beam (außer Phazon Beam) und feuert Strahlen flüssiger, hochtemperierter Energie. Er kann mit der gleichen Geschwindigkeit abgefeuert werden wie der Wave Beam, hat nur eine geringe Reichweite, ist gegen die meisten Gegner effektiv (außer in den Höhlen von Magmoor) und kann diese in Brand setzen. Es kann auch Eis mit ihm geschmolzen werden. Wird er aufgeladen, so feuert er eine kugelförmige Plasmaladung ab, mit der sich die meisten Gegner sofort vernichten lassen. Die Charge Combo des Plasma Beams ist der Fla
Era
  • Ground Zero
1time
  • 120
1stats
  • Quantity: Near-infinite
  • Damage: 200
  • Reload: 1 / volley, 1 volley / s.
1Cost
  • 30
dcterms:subject
MaxAmmo
  • 200
damage per hit
  • 20
req
get
  • Metroid II: Return of Samus: Statue at third Chozo city
  • Metroid Prime: Mandatory item, found in Plasma Processing.
  • Metroid Prime 3: Mandatory item, won after beating Ghor.
  • Metroid Fusion: Nettori Core-X
  • Metroid: Zero Mission: Statue in Crateria
  • Super Metroid: Statue at Maridia
  • Metroid Other M: Authorized by Adam at the start of the Ridley fight.
Ammotype
DMG
  • Very high
  • Metroid Prime 3: High
  • Metroid Prime: Very High
sam notes
  • Charge the Plasma Beam to fire a sphere of plasma. Enemies struck by this blast will be engulfed in flames for a few moments.
  • Fire the Plasma Beam to open Red Doors.
  • Certain materials are also susceptible to extreme temperatures and can be melted.
  • The Plasma Beam is very effective against cold-based enemies.
  • The Plasma Beam can be used to ignite some enemies and burn them to ash.
  • In addition to its destructive capabilities, the Plasma Beam may also be used to repair damaged devices.
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Misc
  • Sweeping attack
Tag
  • Projectile
Story
Games
  • Metroid Prime 3: Corruption
  • Metroid Prime
  • Metroid: Zero Mission
  • Metroid: Other M
  • Metroid Fusion
  • Super Metroid
  • Metroid II: Return of Samus
Fire
  • 250
Game
  • mp3
  • mp1
Counterpart
Name
  • Plasma Beam
  • Plasma beam
Type
  • Item
Caption
  • Plasma Beam Datacon
  • The Plasma Beam in Metroid Prime 3: Corruption.
  • The Plasma Beam upgrade, as seen in Super Metroid.
leftimg
  • blank
rightimg
  • blank
inv text
  • Press 19px/Hold 19px then point up to select the Plasma Beam as your active weapon.
  • The Plasma Beam fires streams of molten energy. This Beam can ignite flammable objects and enemies.
  • Press 19px to shoot the Plasma Beam. Press and hold 19px to charge the Arm Cannon, then release to fire a charged shot.
  • The Plasma Beam is able to fire superheated Beams of energy.
mp3img
Volume
  • 30
Use
  • To melt ice in both Metroid Prime and Metroid Prime 3: Corruption. Also in Corruption, it can be used to repair damaged Circuit Boards via its welding attachment.
Purpose
  • Weapon
from
  • All facilities
HP
  • 30
placement
  • bottom
  • top
Magazine
  • 50
Effect
  • Low range , sets enemies on fire, pierces targets.
  • Pierces through enemies.
  • Varies;
abstract
  • __NOEDITSECTION__
  • O Plasma Beam (プラズマビーム Purazuma Bīmu?/ Feixe de Plasma) é um feixe que tem aparecido em todos os jogos Metroid, exceto para os originais Metroid, Metroid Prime Hunters e Metroid Prime 2: Echoes (embora Samus ganhe a Magmaul em Hunters e o Light Beam em Echoes, que têm propriedades semelhantes). Em encarnações 2D, é um raio fino capaz de perfurar vários inimigos; na Série Prime, ela aparece como um feixe de curto alcance de calor intenso, que pode ser utilizado para derreter o gelo e soldadura de metais. O feixe de plasma também aparece em Metroid: Other M e está autorizado para uso antes da batalha Ridley, e Anthony Higgs é equipado com uma arma de plasma de grande porte. Gunship de Samus, também é indicado para ser equipado com um "retrátil traseiro de um canhão de plasma".
  • Plasma Beam (formerly named Doom Blast) is Doctor Doom's special move. He fires a beam that has high durability. This is a strong zoning tool as it controls the ground space in front of Doom.
  • thumb|Der Plasma Beam Der Plasma Beam ist eine Beam-Erweiterung für Samus Aran's Waffenarm. Er kommt in den meisten Metroid-Teilen vor und ist meistens der Stärkste aller Beams. In den 2D-Metroids kann der Plasma Beam Gegner durchdringen. In Metroid Prime ist der Plasma Beam der letzte Beam (außer Phazon Beam) und feuert Strahlen flüssiger, hochtemperierter Energie. Er kann mit der gleichen Geschwindigkeit abgefeuert werden wie der Wave Beam, hat nur eine geringe Reichweite, ist gegen die meisten Gegner effektiv (außer in den Höhlen von Magmoor) und kann diese in Brand setzen. Es kann auch Eis mit ihm geschmolzen werden. Wird er aufgeladen, so feuert er eine kugelförmige Plasmaladung ab, mit der sich die meisten Gegner sofort vernichten lassen. Die Charge Combo des Plasma Beams ist der Flammenwerfer. In Metroid Prime 3: Corruption ist der Plasma Beam die erste Beam-Erweiterung und man erhält ihn nach dem Sieg über Ghor. Dort kann er genauso schnell feuern wie der Power Beam, Gegner in Brand setzen und ist etwas stärker (etwa 1,5-mal so stark). Mit ihm kann man spezielle Metallklumpen schmelzen und beschädigte Platinen schweißen. Er wird später zum Nova Beam, behält aber trotzdem noch seine vorherigen Fähigkeiten.
  • The Plasma Beam(プラズマビームPurazuma Bīmu) is a beam which has appeared in all of the Metroid games except for the original Metroid, Metroid Prime Hunters, and Metroid Prime 2: Echoes (though Samus gains the Magmaul in Hunters and the Light Beam in Echoes, which have similar properties). In the main series, it is a thin ray capable of piercing multiple enemies; in the Prime Series, it appears as a short-range beam of intense heat that can be used to melt ice and weld metals. The Plasma Beam also appears in Metroid: Other M and is authorized for use before the Ridley battle, and Anthony Higgs is equipped with a large Plasma Gun. Samus's Gunship is also stated to be equipped with a "retractable rear-mounted plasma cannon".
  • In Metroid Prime the Plasma Beam's Beam Combo, the Flamethrower was a continuous Beam Combo, a stream of flame with an exceedingly short range, useful for killing Plasma Troopers and cold-based enemies, such as Sheegoth. The Plasma Beam's color scheme in Prime was red, and it represented the "element" of fire. The Plasma Beam was the second to last beam in Metroid Prime, and as such, besides the Phazon Beam it is perhaps the most powerful beam weapon in the game. The Magmaul in Metroid Prime: Hunters takes over some of the Plasma Beam's functions. In Metroid Prime 2: Echoes the Light Beam was very similar to the Plasma Beam with its heat base and burning effect. In Metroid Prime 3: Corruption the Plasma Beam is acquired after defeating the hunter Ghor. The beam was no longer short ranged and the rate of fire remained the same as the Power Beam (all beam weapons were stacked upgrades in Corruption). It retains its ability to ignite enemies and melt objects, however its gun "position" was altered. No longer is the gun extended forwards, instead, it takes after the Ice Beam from Metroid Prime by being slightly elevated upwards and it also takes the shape of the Dark Beam from Metroid Prime 2: Echoes. New also to the Plasma Beam, in Corruption, is its ability to repair damaged cables and circuitry with a welding-type attachment.
  • The Plasma Beam is an exotic energy weapon used in the Stroggos Campaign that fires a continuous beam of scorching energy. Not only does it have unlimited range, but it doesn't use energy cells too quickly, and its knock-back ability also helps to keep enemies away.
  • The Plasma Beam is a missile type weapon appearing in Ace Combat 3: Electrosphere. Like the Neutron Beam, the Plasma Beam is a space-based weapon made by Neucom, and it is an energy weapon that consists of homing shots of plasma. It uses heat-based damage as opposed to kinetic-based damage. It is exclusive to the R-352 Sepia, but in the export release of the game, a cheat code exists to make it usable in other missions. Like the Sepia, this weapon only appears in Zero Gravity.
  • The Plasma beam was an advance weapon used on various vessels under Calok's control. The weapon was similar to the plasma weapon used by the Romulans, but had additional technologies that Tyson Calok incorporated into the device with the assistance of Commander L'mar. (Star Trek: Pioneer) Calok first displayed the weapon in front of the USS Pioneer, when he used it to destroy three Borg cubes. He next attached the weapon to his Revenge-class batteship the CWS Revenge and used the weapon several times during the Battle of Minark against Federation vessels. ("In Custody", "Torment and Woe")
  • The Plasma Beam is a heat-producing weapon that has a short-range piercing ability or a long-range non-piercing ability depending on the distinct upgrade.
  • The plasma beam is a special beam of energy that can destory anything with its overly heated firearm. It can be upgraded with various powers of the Grapple beam
  • The Plasma Beam emitts an extremely powerful ray which instantly melts structures and enemies. There is a slight delay before this weapon discharges. It is part of the Plasma Family which also includes the Plasma Cannon and Plasma thrower. It can be found in the single-player campaign immediately after returning to Bastion after destroying the infested water treatment processor.
  • Typically the Covenant fire their Plasma in bolts, which is accomplished by forming a magnetic bubble around the superheated ionized gas - once fired, the magnetic bubble holding the Plasma is guided towards its destination. Plasma fired in a narrow, concentrated beam is accomplished by modifying the magnetic field so that the superheated Plasma is guided continuously in a straight line towards its destination. The Plasma Beam is used on specific Covenant weapons and are reserved for assault platforms like the Type-47 Ultra-Heavy Assault Platform or the Locust. A Plasma Beam is used to take down large scale objects, that either may be in the way of infantry objectives, or as part of destroying a habitable area. If faced with a large military presence assault platforms can use their plasma beam to cut through armor and infantry with ease. Locusts use their Charged Plasma Cannon to deal with structures that may be too small for a larger assault platform to destroy. Locusts may be able to perform hunter-killer roles, finding infantry and eliminating them. They can also fulfill an anti-armor role, capable of destroying heavy armor if needed. Scarabs use their Front-Mounted Cannon to destroy large structures that may be blocking infantry objectives, or if an area must be effectively destroyed. Their main weapon can be used against vehicles if they are within the Scarab's line of sight. They cannot, however, be used in hunter-killer situations against single, or small groups of infantry. Covenant capital ships also have a weapon that can fire a Plasma Beam and is used when a large ship is too close to a planetary surface to bombard it from orbit with its normal weaponry - Plasma Beams are fired from the belly of the ship right where the ship's central Gravity Lift is deployed when unloading troops and supplies.
  • Plasma beam is a weapon that XJ-9 and Shadow XJ-9 can use.If is shot on a energy vampire,he will grow larger
  • File:Q2.png The Plasma Beam is functionally equivalent to the Quake's Thunderbolt that it is only found on Ground Zero from Quake 2, in that it is essentially an extremely powerful sustained hitscan Weapon. The only notable differences between the two are that the Plasma Beam causes a fair amount of knockback and has a practically unlimited range, unlike the thunderbolt's limited range.
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