PropertyValue
rdfs:label
  • Feat
  • Feat
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  • A feat is a product of skill, endurance, or ingenuity that one develops or learns. In the Legend of the Five rings RPG they are specialized skills developed for ones profession. Examples include: Untouchable and Be the Mountain. [citation needed]
  • A Rune Magic * The theist channels the full power of his god in doing a specific act which his god once did. * They are performed only by Devotees. * Examples of feats are: * The Sivin Feat Source: Sartar: Kingdom of Heroes
  • A feat is a term used in d20 System games to denote a kind of trait. Feats resemble skills or powers, as well as serving as advantages in an otherwise class-based game. Feats are usually binary in nature, but sometimes a feat can be taken multiple times or in levels.
  • From [[w:|]][[Category: derivations|Feat]], from [[w:|]][[Category: derivations|Feat]] [[fet#|fet]] (“‘action, deed’”), from [[w:|]][[Category: derivations|Feat]] fait, from [[w:|]][[Category: derivations|Feat]] factum, from facere (“‘to do, to make’”)
  • Feats are special features that either give a character a new capability, or improve one that he or she already has. They are more like innate abilities than skills, and as such, have no ranks or progression. A character either has the feat or not. As with skills, there are a wide array of feats in Neverwinter Nights, and no character will be able to choose them all.
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abstract
  • A feat is a product of skill, endurance, or ingenuity that one develops or learns. In the Legend of the Five rings RPG they are specialized skills developed for ones profession. Examples include: Untouchable and Be the Mountain. [citation needed]
  • A Rune Magic * The theist channels the full power of his god in doing a specific act which his god once did. * They are performed only by Devotees. * Examples of feats are: * The Sivin Feat Source: Sartar: Kingdom of Heroes
  • A feat is a term used in d20 System games to denote a kind of trait. Feats resemble skills or powers, as well as serving as advantages in an otherwise class-based game. Feats are usually binary in nature, but sometimes a feat can be taken multiple times or in levels.
  • Feats are special features that either give a character a new capability, or improve one that he or she already has. They are more like innate abilities than skills, and as such, have no ranks or progression. A character either has the feat or not. As with skills, there are a wide array of feats in Neverwinter Nights, and no character will be able to choose them all. Feat selection (when applicable) occurs towards the end of the level-up process. (For many classes, this is the last step of leveling.) The game automatically filters the list of feats, presenting a list of just those that can be selected. In the event that multiple feats can be selected, the choices for each are merged into one list, and the feats can be selected in any order. With each feat selected, the list of choices is re-filtered for those that can be selected alongside the just-made selection. (This can include both removing one set of choices from the merged list, and adding feats whose prerequisites were just met by that feat selection.) A selection can be undone before accepting it, with the list of feat choices again automatically adjusting. Once gained via level-up, the only way a feat can be removed is through an experience point loss that results in losing the level during which the feat was chosen. Feats gained during character creation (or during creature creation in the Toolset) can never be removed. (This is in contrast to feats gained solely via an item property, as those feats naturally are lost when the item(s) with the property is unequipped. Feats granted by spells or polymorphs are implemented as item properties.)
  • From [[w:|]][[Category: derivations|Feat]], from [[w:|]][[Category: derivations|Feat]] [[fet#|fet]] (“‘action, deed’”), from [[w:|]][[Category: derivations|Feat]] fait, from [[w:|]][[Category: derivations|Feat]] factum, from facere (“‘to do, to make’”)