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  • Character Creation (Skyrim)
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  • In past The Elder Scrolls games, character creation was where the player decided their class, which would shape their character's strengths and weaknesses for the whole of the gaming experience ahead. With Skyrim, the class system has been removed, and character creation determines very little about the capabilities of a character. The only aspects which the player will choose are race, gender, appearance, and name.
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dbkwik:elder-scrolls/property/wikiPageUsesTemplate
dbkwik:elderscrolls/property/wikiPageUsesTemplate
abstract
  • In past The Elder Scrolls games, character creation was where the player decided their class, which would shape their character's strengths and weaknesses for the whole of the gaming experience ahead. With Skyrim, the class system has been removed, and character creation determines very little about the capabilities of a character. The only aspects which the player will choose are race, gender, appearance, and name. The process is thus centered almost entirely on the aesthetic aspect of character creation, which has been greatly improved over past games. Players can now edit facial features in much greater detail, and add decorations like war paint, facial hair, battle scars, wrinkles, and dirt coverage. Notably absent are birthsigns. Instead, Skyrim has added Standing Stones, which are monoliths found throughout Skyrim that functionally replace both birthsigns and Doomstones. They can be activated at any time once the player discovers them, and confer various bonuses, such as increasing experience gained for certain skill types, or buffing stats. Only one can be active at once (unless one uses the Aetherial Crown). The Warrior, Mage, and Thief Standing Stones, which boost experience gained for skills associated with each archetype, can be found on the way to the first objective after the game's intro mission.
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