PropertyValue
rdf:type
rdfs:label
  • Control Another's Pain
  • Control another's pain
rdfs:comment
  • Effect: This power allows a Jedi to help another character control pain, under the same rules and conditions as outlined in the control pain power. The Jedi must be touching the character to use this power. * Control Difficulty: Very Easy, modified by relationship. * Alter Difficulty: * Easy for wounded characters; * Moderate for incapacitated characters; * Difficult for mortally wounded characters.
  • Control Another's Pain was a Force power which used a combination of Control and Sense skills. It allowed a Force user to suppress pain in another individual. The effect was easier if the target was emotionally close to the Force user, and by physical distance.
  • This power has the same effect on a target as the power Control Pain does for the user. If a successful check is made, the target behaves as if he hadn't been injured, and suffers no penalties for that level of injury starting the next round after a successful check. The character IS STILL INJURED, is prone to get worse as would a normal character with that injury. This power may be kept up to ignore pain for long periods of time. If the target is injured again, a new check must be made.
Era
dcterms:subject
Row 1 info
  • Control, Alter
Row 2 info
Row 1 title
  • Skills
Row 2 title
  • Prerequisites
Row 3 info
  • 42
Row 3 title
  • Reference No.
dbkwik:starwars/property/wikiPageUsesTemplate
Box Title
  • Control Another's Pain
Name
  • Control Another's Pain
dbkwik:starwarsmush/property/wikiPageUsesTemplate
dbkwik:sw1mush/property/wikiPageUsesTemplate
Area
  • Control and Alter
abstract
  • Effect: This power allows a Jedi to help another character control pain, under the same rules and conditions as outlined in the control pain power. The Jedi must be touching the character to use this power. * Control Difficulty: Very Easy, modified by relationship. * Alter Difficulty: * Easy for wounded characters; * Moderate for incapacitated characters; * Difficult for mortally wounded characters.
  • Control Another's Pain was a Force power which used a combination of Control and Sense skills. It allowed a Force user to suppress pain in another individual. The effect was easier if the target was emotionally close to the Force user, and by physical distance.
  • This power has the same effect on a target as the power Control Pain does for the user. If a successful check is made, the target behaves as if he hadn't been injured, and suffers no penalties for that level of injury starting the next round after a successful check. The character IS STILL INJURED, is prone to get worse as would a normal character with that injury. This power may be kept up to ignore pain for long periods of time. If the target is injured again, a new check must be made.
is Row 2 info of