Property | Value |
rdf:type | |
rdfs:label | |
rdfs:comment | - Drain Magic is a spell in the Dragon Quest game series.
- This spell is capable of draining TP from the target to recover the spellcaster's own TP. This is one of only four non-elemental artes in the game, the others being Energy Blast, Miracle Hammer, and Meteor Storm. This arte, when used in a fully-charged Water or Dark FOF Circle, will change into Absorption.
- This spell allows the caster to drain all the magical energy from one target creature. The target is allowed a standard magic test to negate the effects of the spell. If the test is failed the effects are as follows:
* Spellcasters are reduced to zero MPs. Wizards (including specialists) are struck unconscious for 2D10 turns, although clerics and druids remain conscious.
* Undead and Ethereal creatures are destroyed.
* Daemons and elementals are banished.
|
Level | |
dcterms:subject | |
Spell | |
dbkwik:aselia/property/wikiPageUsesTemplate | |
dbkwik:dragonquest/property/wikiPageUsesTemplate | |
Range | |
Game | |
Name | |
MP | |
Type | |
Romaji | |
dbkwik:wfrp1e/property/wikiPageUsesTemplate | |
Ingredients | - Any magical wand, wrapped around with copper wire
|
Duration | |
Japanese | |
abstract | - Drain Magic is a spell in the Dragon Quest game series.
- This spell is capable of draining TP from the target to recover the spellcaster's own TP. This is one of only four non-elemental artes in the game, the others being Energy Blast, Miracle Hammer, and Meteor Storm. This arte, when used in a fully-charged Water or Dark FOF Circle, will change into Absorption.
- This spell allows the caster to drain all the magical energy from one target creature. The target is allowed a standard magic test to negate the effects of the spell. If the test is failed the effects are as follows:
* Spellcasters are reduced to zero MPs. Wizards (including specialists) are struck unconscious for 2D10 turns, although clerics and druids remain conscious.
* Undead and Ethereal creatures are destroyed.
* Daemons and elementals are banished. This spell is hazardous, for if the spell is successfully cast the caster must make a magic test. If failed, the caster cannot control the vast magical energies drawn off by the spell and loses a number of Wound points equal to a quarter of the total MPs of the creature affected by the spell, rounding up. The caster's Wounds cannot be reduced below one by this side-effect.
|
is Spells of | |
is Skills of | |