PropertyValue
rdfs:label
  • Siege Onager
rdfs:comment
  • The Siege Onager is an exclusive weapon in Worms Forts: Under Siege, accessible through the Keep. When selected, three wooden balls of fire will be launched, and fire will be created where it hits. siegeonager.PNG|The Siege Onager before blastoff
  • Siege Onagers are arguably the most powerful siege weapon when it comes to killing other units. They are devastating against archers and slow-moving units, but cannot defend themselves against most melee units. Therefore, they need to be guarded in most situations. Archers are often used, because own melee units are usually endangered by the own Siege Onagers. But archers don't cover the Siege Onager's main weakness adequately, which is cavalry. Therefore, Siege Onagers are also often paired with Halberdiers. That combination is especially prominent with the Celts, Ethiopians, Koreans, and Slavs.
Attack
  • 75
BAttack
  • Siege Weapon
  • +60 vs Building
PSpeed
  • 3.500000
dcterms:subject
Intro
FD
  • 0
Wood
  • 160
PArmor
  • 8
los
  • 10
dbkwik:ageofempires/property/wikiPageUsesTemplate
Gold
  • 135
Range
  • 8
Age
  • 22
Armor
  • 0
Name
  • Siege Onager
ROF
  • 6
Type
UpFrom
  • 22
Available
  • See table
Train
  • 46.0
Class
Radius
  • 1.500000
Accuracy
  • 100.0
Building
  • 22
HP
  • 70
MinRange
  • 3
abstract
  • The Siege Onager is an exclusive weapon in Worms Forts: Under Siege, accessible through the Keep. When selected, three wooden balls of fire will be launched, and fire will be created where it hits. siegeonager.PNG|The Siege Onager before blastoff
  • Siege Onagers are arguably the most powerful siege weapon when it comes to killing other units. They are devastating against archers and slow-moving units, but cannot defend themselves against most melee units. Therefore, they need to be guarded in most situations. Archers are often used, because own melee units are usually endangered by the own Siege Onagers. But archers don't cover the Siege Onager's main weakness adequately, which is cavalry. Therefore, Siege Onagers are also often paired with Halberdiers. That combination is especially prominent with the Celts, Ethiopians, Koreans, and Slavs. As Siege Onager is one of the most expensive upgrades in the game (but also one of the most powerful), the player has to carefully weigh whether it is worth it in a 1v1 game, but it can definitely turn the tide of a game with a few good shots in the right situation. Upgrading to Siege Onager helps evening out the playing field against one of the Mangonel-line's main weakness, the Bombard Cannon, to some extent. The reason for this is that the Siege Onager can take two Bombard Cannonballs, but can kill a Bombard Cannon in one full shot, while for the standard Onager it is the other way around. The large drawback of the much shorter range compared to the Bombard Cannon still remains however, so considering equal micromanagement skills and numbers, the Bombard Cannons should still come out on top. Another point to consider is invested resources: While the initial Siege Onager upgrade is very expensive, Bombard Cannons only require Chemistry (which is also useful for other ranged units), but Siege Onagers themselves are cheaper than Bombard Cannons, so in small numbers the Bombard Cannon is cheaper, but the higher the production numbers go, the more it evens out, until the cost of the Bombard Cannons actually surpasses the cost of Siege Onagers. Siege Onagers are very effective against naval units. The AI will also use Siege Onagers as a shore defense to protect its buildings. Siege Onagers are able to cut down trees, making them valuable in maps with large areas of forests like Black Forest by enabling to the player to attack from behind a forest.