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  • Final Attack
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  • Final Attack is the last mission theme from Metal Slug: Super Vehicle-001, and the last boss theme in the subsequent versions (Metal Slug 2/X and Metal Slug 3). It got a heavy metal remix in Metal Slug 5 when fighting against Scyther and Metal Slug Anthology in the intro, a sci-fi remix on the final mission of Metal Slug 6, and another remix in Metal Slug 7/XX when facing the giant octopus mecha "Kraken". This theme is absent only in Metal Slug 4.
  • Final Attack is a move that is only usable if all of the user's other moves have no PP left. It changes type to match the user's type and is physical if Atk > Sp. Atk and special if Atk < Sp. Atk after stat calculation. If Atk = Sp. Atk it is random, physical or special. If the user has 2 types e.g. Fire/Flying, it picks a random type from the user's original type/s. As a Special attack its move animation is similar to that of Final Flash from DBZ and as a physical attack its animation is that of a very powerful physical attack.
  • When a monster revives itself using the final attack script, it is treated as if it had never died; monsters with a final attack script to revive themselves typically are not meant to be killed. For example, the player's goal is to defeat Wrexsoul, not the Soul Savers, so simultaneously killing the Soul Savers would hypothetically end the battle with Wrexsoul still "alive," but due to the final attack script, they are not treated as being dead during the time they revive themselves, and so the battle continues. In the same way, the player is intended to defeat the demon form of the Chadarnook, not the goddess form, so the final attack script to revive itself keeps the player from winning by killing the goddess form.
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dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
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filename
  • Final_Attack.ogg
  • Final_Attack_.ogg
dbkwik:metalslug/property/wikiPageUsesTemplate
Title
  • Final Attack
  • Final Attack .ogg
Description
  • The original version
  • Metal Slug 7 remix
  • Metal Slug 6 remix
  • Metal Slug 5 and Metal Slug Anthology Intro remix
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abstract
  • Final Attack is the last mission theme from Metal Slug: Super Vehicle-001, and the last boss theme in the subsequent versions (Metal Slug 2/X and Metal Slug 3). It got a heavy metal remix in Metal Slug 5 when fighting against Scyther and Metal Slug Anthology in the intro, a sci-fi remix on the final mission of Metal Slug 6, and another remix in Metal Slug 7/XX when facing the giant octopus mecha "Kraken". This theme is absent only in Metal Slug 4.
  • Final Attack is a move that is only usable if all of the user's other moves have no PP left. It changes type to match the user's type and is physical if Atk > Sp. Atk and special if Atk < Sp. Atk after stat calculation. If Atk = Sp. Atk it is random, physical or special. If the user has 2 types e.g. Fire/Flying, it picks a random type from the user's original type/s. As a Special attack its move animation is similar to that of Final Flash from DBZ and as a physical attack its animation is that of a very powerful physical attack.
  • When a monster revives itself using the final attack script, it is treated as if it had never died; monsters with a final attack script to revive themselves typically are not meant to be killed. For example, the player's goal is to defeat Wrexsoul, not the Soul Savers, so simultaneously killing the Soul Savers would hypothetically end the battle with Wrexsoul still "alive," but due to the final attack script, they are not treated as being dead during the time they revive themselves, and so the battle continues. In the same way, the player is intended to defeat the demon form of the Chadarnook, not the goddess form, so the final attack script to revive itself keeps the player from winning by killing the goddess form. There are ways around this script. Certain Death attacks stall an enemy's final attack script for one turn. They are Banish, Odin, Raiden, Oblivion, Snare, and Banisher. For most normal enemies, disabling their final attack only does that and nothing more, but against certain bosses glitches can arise. Against Wrexsoul and the Soul Savers, if the player kills a Soul Saver with Snare or Banish, their final attack to revive themselves will not execute and they will remain dead. If both Soul Savers are killed this way, and Wrexsoul removes/has removed itself from the battle, the battle will end as the game considers the player to have defeated the enemy party. Against Deathgaze, if the player uses the Vanish-Doom bug in the Super Nintendo version to kill it with Banish, it prevents the game from recognizing it as beaten. Contrary to popular belief, this does not permanently miss the Bahamut magicite; while it won't be dropped for that battle, Deathgaze's death script never running also means Deathgaze is not flagged as defeated, and continues to appear at random, and so will give the magicite whenever he is beaten "properly".