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  • Chambre de Rossweisse
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  • Note: Monsters link by sight or sound depending on their behaviors outside. They no longer link the entire chamber once pulled. (As of the June 2008 update). Be aware though, that Undead have a higher Blood Aggro radius than outside. When pulled, it appears that everyone in the alliance gains hate, regardless of whether or not they have acted on the mobs. Members of other alliances will not necessarily gain hate once the first alliance dies. The chamber appears to select two groups of monsters from the below list of normal monsters. The number of monsters varies with the type chosen, and are always in groups of 6 or 12. Either two groups of monsters and a weaker boss or one group of monsters and a strong or weak boss will load.
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  • Note: Monsters link by sight or sound depending on their behaviors outside. They no longer link the entire chamber once pulled. (As of the June 2008 update). Be aware though, that Undead have a higher Blood Aggro radius than outside. When pulled, it appears that everyone in the alliance gains hate, regardless of whether or not they have acted on the mobs. Members of other alliances will not necessarily gain hate once the first alliance dies. The chamber appears to select two groups of monsters from the below list of normal monsters. The number of monsters varies with the type chosen, and are always in groups of 6 or 12. Either two groups of monsters and a weaker boss or one group of monsters and a strong or weak boss will load. Huginn, Muninn, Heithrun or Saehrimnir will not be immediately seen. They will pop as you progress through the chamber's monsters. Muninn and Saehrimnir will leave behind a message stating "the chamber's stagnant aura has somewhat cleared" if defeated or left to depop respectively. * Huginn will leave behind an Armoury Crate containing various consumable items upon defeat. * Muninn will weaken the enemies upon defeat. A message stating "the creatures lurking in the shadows have calmed" will be received. * Heithrun is the rarest of the four and will double the items in treasure chest after defeating boss. * Saehrimnir will strengthen the enemies if left to despawn. A message stating "the creatures lurking in the shadows have become restless" will be received. These four "Notorious Monsters" (especially Saehrimnir) may come by your alliance camp during pulls. If sighted, inform the designated puller immediately. They spawn and de-spawn at an extremely fast rate and must be taken care of immediately.