PropertyValue
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  • Quarter
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  • Quarters are areas that can be bought by players who want a place for their characters to call home, a place for privacy, or just a place to store extra stuff. Characters can customise own quarter by placing fixtures in it.
  • The fourth chapter of Superior.
  • Dr. Catherine Halsey acquired a quarter as an antique. When testing John-117 for his possible inclusion in the SPARTAN-II Program in 2517, she played a game with him to see if he could determine or affect on which side the quarter would land. When John succeeded, she judged that he was very capable or lucky, and he would be a good inclusion in the program. As a prize for winning the game, she gave the quarter to John. When John was forcibly inducted into the SPARTAN-II program, the UNSC confiscated the coin. John fought madly to get it back, but was unsuccessful.
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dbkwik:superior/property/wikiPageUsesTemplate
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  • "Quarter"
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  • 4
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  • クウォーター
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abstract
  • Dr. Catherine Halsey acquired a quarter as an antique. When testing John-117 for his possible inclusion in the SPARTAN-II Program in 2517, she played a game with him to see if he could determine or affect on which side the quarter would land. When John succeeded, she judged that he was very capable or lucky, and he would be a good inclusion in the program. As a prize for winning the game, she gave the quarter to John. When John was forcibly inducted into the SPARTAN-II program, the UNSC confiscated the coin. John fought madly to get it back, but was unsuccessful. In 2525, Mendez gave the quarter back to John as a going away present as their paths diverged. In 2552, while in the clutches of the Gravemind, Halsey's posthuman duplicate Cortana began to relive Halsey's memories. Cortana remembered how Halsey acquired John for the SPARTAN-II program using the quarter toss as the deciding factor and because she felt guilty about it, declared his selection to be "the coin's fault."
  • Quarters are areas that can be bought by players who want a place for their characters to call home, a place for privacy, or just a place to store extra stuff. Characters can customise own quarter by placing fixtures in it.
  • The fourth chapter of Superior.
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