PropertyValue
rdfs:label
  • Darkrai (3.5e Monster)
rdfs:comment
  • Dark Void (Su): Once per 5 rounds, as a standard action, Darkrai can create a vortex of empty nothingness. All within 50 feet of Darkrai must make a Will save (DC 26) or fall into a deep slumber for one minute. Those who fail but are immune to sleep become blinded and cowered for the duration, and must make another save in three rounds time or fall comatose. Fling (Ex): As a standard action, Darkrai may draw a thrown weapon, make a Bluff check (+24) to feint against a target within 30 feet, and throw the item. If they are caught flat-footed, it deals +7d6 sneak attack damage.
dcterms:subject
Author name
  • Koumei
full at
  • Unarmed strike +15/+10/+5 melee or thrown acid flask +18/+13/+8 ranged touch
Will
  • +11
Fort
  • +12
subtypes
  • Evil
DEX
  • 19
feats
  • Dodge, Ability Focus , Stealthy, Improved Toughness, Sudden Ability Focus
init
  • +4
str
  • 12
touch
  • 21
CHA
  • 25
Grapple
  • +15
adv
  • 15
BAB
  • +14
adopter
  • Quantumboost
Monster
  • Darkrai
sq
  • [[#Spell-like Abilities
env
  • Haunted houses
Wis
  • 14
dbkwik:dungeons/property/wikiPageUsesTemplate
treas
  • Standard
Skills
  • Bluff +24
Speed
  • fly 30 ft.
Editing
  • Spelling and Grammar only
Status
  • Complete
org
  • Solitary
Type
  • Outsider
ImgSize
  • 10
Align
  • Usually Evil
con
  • 16
flat
  • 17
at
  • Unarmed strike +15 melee or thrown acid flask +18 ranged touch
Reach
  • 5
cr
  • 14
HD
  • 14
AC
  • 21
Space
  • 5
date adopted
  • 2010-02-04
int
  • 17
HP
  • 119
IMG
  • 250
SA
  • [[#Dark Void
ref
  • +13
Size
  • Medium
abstract
  • Dark Void (Su): Once per 5 rounds, as a standard action, Darkrai can create a vortex of empty nothingness. All within 50 feet of Darkrai must make a Will save (DC 26) or fall into a deep slumber for one minute. Those who fail but are immune to sleep become blinded and cowered for the duration, and must make another save in three rounds time or fall comatose. Dream Eater (Su): As a full-round action at will, Darkrai may eat the dreams of an adjacent sleeping living creature. This is considered a coup de grace, dealing 1d6 points of damage per 2 HD, and forcing the target to make a Fort save (DC = damage dealt) or fall into a permanent Coma, their Wis, Int and Cha all dropping to zero. This heals Darkrai of damage equal to that dealt, or completely restores all HP, ability damage/drain, negative levels, poison, disease and other effects if the target fails the save. A victim can be released from the coma with a wish, miracle or break enchantment effect. It restores their Int, Wis and Cha to 1, and they return as normal. Until completely restored, they are always shaken, and suffer the nightmare spell whenever they sleep. Fling (Ex): As a standard action, Darkrai may draw a thrown weapon, make a Bluff check (+24) to feint against a target within 30 feet, and throw the item. If they are caught flat-footed, it deals +7d6 sneak attack damage. Nightmare (Su): All sleeping living creatures within 30 feet of Darkrai suffer from terrifying nightmares. Every round they must make a DC 24 Will save or take 1d6 points of nonlethal damage. If their nonlethal damage is at least their HP, they instead take 1 point of Wisdom damage on a failed save. Failing even one save causes the victim to wake up fatigued and shaken. Darkrai can, if for whatever reason it feels like doing so, elect to suppress this ability, or even to grant immunity to Nightmare spells (and natural nightmares) to those in the area. Spell-like Abilities (Sp): At will: shadow ball (as fireball, but all damage is negative energy damage), shadow evocation, fear, nightmare, dream sight, restful slumber, dream walk, manifest desire, manifest nightmare, chain of sorrow, dreaming puppet; 1/day: mindrape, dominate monster, final rebuke. Caster level equals hit dice, and the Save DCs is 10 + Spell Level + Darkrai’s Charisma modifier. The sample Darkrai has a caster level of 14 and save DC of 17 + spell level. Immunity to Psionics (Ex): Darkrai is completely immune to psionic or psychic abilities. It also gains Spell Resistance 12+HD against enchantments and mind-affecting effects.