PropertyValue
rdf:type
rdfs:label
  • Delayed Blast Fireball
  • Delayed blast fireball
rdfs:comment
  • When Delayed Blast Fireball is cast, a Fireball floats at a specified point until detonated.
  • Spell level: sorcerer/wizard 7 Innate level: 7 School: evocation Descriptor: fire Components: verbal, somatic Range: medium (20 meters) Area of effect: huge (6.67 meter radius) Duration: 1 round / 3 2 levels Save: reflex 1/2 Spell resistance: yes Description: The caster creates a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 1d6 points of fire damage per caster level to all within the area of effect, to a maximum of 20d6.
  • [[Category:]] Delayed blast fireball, or delayed blast fire ball was an evocation spell that was like fireball but could be given a timed detonation.
  • Level: Duration: 5 rounds or less; see text
  • You create a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 1d6 points of fire damage per caster level to all within the area of effect, to a maximum of 20d6.
  • 7th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M (a tiny ball of bat guano and sulfur) Duration: Concentration, up to 1 minute A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is broken or because you decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one.
  • Casting Time: 1 action Range: 150 feet Components: V, S, M (a tiny ball of bat guano and sulfur) Duration: Concentration, up to 1 minute A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is broken or because you decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. The fire damages objects in the area and ignites flammable objects that aren’t being worn or carried.
inventor
Level
  • 7
save type
  • R
dcterms:subject
level innate
  • 7
persist
  • No
Spellbook
  • Wizard
quicken
  • Yes
magelevel
  • 7
item code
  • SCRL8N.itm
not usable by
Casting Time
  • 7
maximize
  • Yes
spell code
  • SPWI712.spl
saving throw
  • 1
  • 604800.0
innatelevel
  • 7
level sorwiz
  • 7
still
  • Yes
hostile
  • Yes
silent
  • Yes
spellresistance
  • yes
spell resistance
  • Yes
empower
  • Yes
area of effect
  • 30
  • AoE at 23.4 ft. radius
  • Trigger at 17.6-ft. radius
Immunity
  • fire
scroll icon
  • SPWI712A00000.PNG
dbkwik:baldursgate/property/wikiPageUsesTemplate
dbkwik:dungeons/property/wikiPageUsesTemplate
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:nwn2/property/wikiPageUsesTemplate
dbkwik:freed20/property/wikiPageUsesTemplate
Range
  • 40
  • Medium
  • m
Special
  • Unlimited number of fireballs
Name
  • Delayed Blast Fireball
save
  • reflex 1/2
  • Reflex 1/2
desc
  • 86400.0
school2e
duration type
  • veryshort
bypass magic damage resistance
  • Yes
school3e
school1e
school5e
aggro friendly npcs
  • Yes
break invisibility
  • Yes
spread specs
  • Medium speed
projectile specs
  • Fast speed
affect playable/friendly/hostile
  • All
bypass magic resistance
  • No
dbkwik:nwn/property/wikiPageUsesTemplate
Line
  • Fireballs
  • fireball
  • delayed blast fireball
Appears In
  • BG2, BG2EE
Components
  • VS
Duration
  • 1
  • 6.0
  • Permanent until triggered
Icon
  • Is_fireballdelay.png
  • is_delfireball.gif
Area
  • Huge
  • huge
extend
  • Yes
School
Descriptor
  • Fire
abstract
  • When Delayed Blast Fireball is cast, a Fireball floats at a specified point until detonated.
  • Spell level: sorcerer/wizard 7 Innate level: 7 School: evocation Descriptor: fire Components: verbal, somatic Range: medium (20 meters) Area of effect: huge (6.67 meter radius) Duration: 1 round / 3 2 levels Save: reflex 1/2 Spell resistance: yes Description: The caster creates a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 1d6 points of fire damage per caster level to all within the area of effect, to a maximum of 20d6.
  • [[Category:]] Delayed blast fireball, or delayed blast fire ball was an evocation spell that was like fireball but could be given a timed detonation.
  • Level: Duration: 5 rounds or less; see text
  • 7th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M (a tiny ball of bat guano and sulfur) Duration: Concentration, up to 1 minute A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is broken or because you decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one. The spell’s base damage is 12d6. If at the end of your turn the bead has not yet detonated, the damage increases by 1d6. If the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt in flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell ends, and the bead explodes. The fire damages objects in the area and ignites flammable objects that aren’t being worn or carried. At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the base damage increases by 1d6 for each slot level above 7th.
  • Casting Time: 1 action Range: 150 feet Components: V, S, M (a tiny ball of bat guano and sulfur) Duration: Concentration, up to 1 minute A beam of yellow light flashes from your pointing finger, then condenses to linger at a chosen point within range as a glowing bead for the duration. When the spell ends, either because your concentration is broken or because you decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one. The spell’s base damage is 12d6. If at the end of your turn the bead has not yet detonated, the damage increases by 1d6. If the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to erupt in flame. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell ends, and the bead explodes. The fire damages objects in the area and ignites flammable objects that aren’t being worn or carried. At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the base damage increases by 1d6 for each slot level above 7th.
  • You create a small, magical zone that can detect the passage of enemy creatures. When the field is activated, it explodes, doing 1d6 points of fire damage per caster level to all within the area of effect, to a maximum of 20d6.
is Spell of