PropertyValue
rdf:type
rdfs:label
  • Vision Quest
  • Vision Quest
  • Vision quest
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  • The Vision Quest was a rite undergone by certain Slayers to regain focus and learn more about their roles and powers. The Quest involved the Watcher taking the Slayer to a sacred location, and performing a ritual that temporarily turned over his/her guardianship of the Slayer over to the Guide, a spirit which took a certain form to lead the Slayer to the exact location for her to undergo the Vision.
  • Vision Quest is the one hundred-thirty-eighth episode of King of the Hill. It was first aired on February 9, 2003. The episode was written by Etan Cohen, and directed by Dominic Polcino.
  • A Vision Quest is a spiritual journey to enlightenment. It allows the individual that drinks the potion to go into a magical slumber to seek the answers they are looking for. Until the answer is found, the drinker cannot wake up.
  • "Vision Quest" is the 60th episode of the 2012 Series.
  • Vision Quest is a Witch Doctor passive skill, unlocked at level 40.
  • Vision Quest ist die 60. Folge der 2012 Animationsserie, sowie die 8. Folge der dritten Staffel.
  • Vision Quests are a story element in Soul Hackers. At the behest of Kinap, the protagonist must relive the final moments of three key figures in the back story. During these sequences, the player is in control of a different summoner, with a pre-configured party. At terminals, Kinap will allow you to save and heal at no magnetite cost. If the Vision Quest character is killed, then the protagonist dies as well, resulting in a game over.
  • Gold Reward 236 File:GoldIcon.png Reputation Disposition Type Creatures Enemies Quest ID Vision Quest is a quest available in The Elder Scrolls Online. Arch-Mage Valeyn thinks his visions are somehow connected to the evil Magistrix Vox. Unfortunately, before he could learn more, something blocked his magic.
  • A vision quest tapped directly into the participant's frontal cortex. A deep meditative state was created similar to an altered state of consciousness in which one could look within and ask questions one might otherwise be afraid to ask. (VOY: "Mortal Coil", "The Fight") The medicine wheel was also used by Chakotay's people. When a person was sleeping or on a vision quest, it was said that he was walking the wheel, and the placement of each stone on the medicine wheel acted as a signpost to help point the way back home. (VOY: "Cathexis")
  • A vision quest is a rite of passage in some Native American cultures. In many Native American groups, the vision quest is a turning point in life taken before puberty to find oneself and the intended spiritual and life direction. When an older child is ready, he or she will go on a personal, spiritual quest alone in the wilderness, often in conjunction with a period of fasting. This usually lasts for a number of days while the child is attuned to the spirit world. Usually, a Guardian animal will come in a vision or dream, and the child's life direction will appear at some point. The child returns to the tribe, and once the child has grown, will pursue that direction in life. After a vision quest, the child may apprentice an adult in the tribe of the shown direction (Medicine Man, boatmaker
owl:sameAs
Level
  • 21
Season
  • 7
  • 308
Premiere
  • 2015-01-18
SupervisingProducer
dcterms:subject
Vorherige
  • "Eyes of the Chimera"
prereq
Creatures
Regie
  • Sebastian Montes
Drehbuch
  • Todd Casey
gold reward
  • 236
Nächste
  • "Return to New York"
QuestGiver
Dt. Premiere
  • 2015-05-02
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Number
  • 12
Previous
Faction
Reward
Characters
Series
  • Teenage Mutant Ninja Turtles
Name
  • Vision Quest
Airdate
  • 2003-02-09
  • 2015-01-18
desc
  • If a Signature spell delivers at least one damaging hit, it increases total Mana regeneration by for seconds. This effect does not stack. "You sense but do not see. Walk beside yourself in the Unformed Land. Walk until you find yourself again, or wander lost forever." — Chant of Ordeal
Region
  • Deshaan
dbkwik:kingofthehill/property/wikiPageUsesTemplate
dbkwik:de.tmnt/property/wikiPageUsesTemplate
imagewidth
  • 300
Title
  • Vision Quest
Icon
Enemies
Serie
Episode
  • 60
Producers
PREV
RES
  • Passive
Titel
  • Vision Quest
NEXT
Writer
Director
Bild
  • TMNT12 s3e8.jpg
Location
abstract
  • The Vision Quest was a rite undergone by certain Slayers to regain focus and learn more about their roles and powers. The Quest involved the Watcher taking the Slayer to a sacred location, and performing a ritual that temporarily turned over his/her guardianship of the Slayer over to the Guide, a spirit which took a certain form to lead the Slayer to the exact location for her to undergo the Vision.
  • Vision Quest is the one hundred-thirty-eighth episode of King of the Hill. It was first aired on February 9, 2003. The episode was written by Etan Cohen, and directed by Dominic Polcino.
  • A Vision Quest is a spiritual journey to enlightenment. It allows the individual that drinks the potion to go into a magical slumber to seek the answers they are looking for. Until the answer is found, the drinker cannot wake up.
  • A vision quest tapped directly into the participant's frontal cortex. A deep meditative state was created similar to an altered state of consciousness in which one could look within and ask questions one might otherwise be afraid to ask. (VOY: "Mortal Coil", "The Fight") Chakotay used a medicine bundle to embark on vision quests. Generally medicine bundles had to be comprised of items that define a person and ground them, thus allowing them to take the journey into the self. Chakotay's bundle contained a blackbird's wing, a CHAH-mooz-ee stone from the river, and an akoonah, a modern device used instead of psychotropic herbs to facilitate the vision quest and maintain the meditative state. The ritual was almost always commenced by speaking A-koo-chee-moya followed by a request to the spirits for guidance and clarity. (VOY: "The Cloud") In 2370, Lakanta, a member of a Native American tribe on Daran V, told Wesley Crusher that he saw Wesley in one of his vision quests he held in the habak. Wesley himself embarked on a vision quest about his own life and saw his father, Jack Crusher, who told him to not follow in his footsteps by becoming a Starfleet officer and instead find his own path. This vision gave Wesley the clarity he needed to do what he felt was right and he resigned from the Academy. (TNG: "Journey's End" ) In 2371 Chakotay told Kathryn Janeway about a Native American tradition in which an animal acted as a person's counselor and guided that person through life. Chakotay helped Janeway find her own animal guide by helping her embark on a vision quest. He mentioned that he had attempted to help B'Elanna Torres find her animal guide in a previous vision quest, but the experience had resulted in B'Elanna actually trying to kill her guide. (VOY: "The Cloud") The medicine wheel was also used by Chakotay's people. When a person was sleeping or on a vision quest, it was said that he was walking the wheel, and the placement of each stone on the medicine wheel acted as a signpost to help point the way back home. (VOY: "Cathexis") In 2372, Janeway granted Chakotay the use of a shuttlecraft so that he could perform the Pakra, a solitary ritual commemorating the anniversary of his father's death. (VOY: "Initiations") When in 2372 Seska told Chakotay that the life of his alleged son was in danger, Chakotay – torn between his duties as a Starfleet officer and the obligation to his child – sought the guidance of his father, Kolopak, by embarking on a vision quest. Kolopak spoke to Chakotay in his dreams and told him that he needs to embrace the child in his heart despite his mother's deception because the child knows nothing of deception and had no say in the circumstances of his origins. This convinced Chakotay to find his son and save him. (VOY: "Basics, Part I") When USS Voyager's crew began experiencing vivid nightmares containing mysterious aliens in 2374, Chakotay proposed that they use their dreams to make contact with the aliens. He suggested a technique called lucid dreaming in which the dreamer takes complete control of his or her dream. Chakotay used the same techniques he used during a vision quest to enter a lucid dream. Remembering a visual cue, such as Earth's moon, reminded him that he was dreaming and he woke himself up by tapping the back of his hand three times. (VOY: "Waking Moments") When Neelix died during an away mission later that year and was revived by using Seven of Nine's nanoprobes, he found himself in a deep existential and spiritual crisis, as his death experience was not at all what he had been taught. Desperate for answers, he sought Chakotay's help, asking him to help him embark on a vision quest. Chakotay advised him that the vision quest was not a guarantee for answers and that it would take time to interpret the images. During his journey, Neelix saw his sister Alixia, who told him that all the stories he had heard of the afterlife and The Great Forest were lies and that there was no point to living. When he came to, Neelix was mortified, but Chakotay urged him to not jump into conclusions based on what he saw during his vision quest, as there exist many ways to interpret those images. (VOY: "Mortal Coil") In 2375 Chakotay, while caught with the rest of the Voyager crew in "chaotic space" – an area where the laws of physics are in a constant state of flux – he had vivid hallucinations which prompted him to go on many vision quests to find the answers he was seeking. (VOY: "The Fight")
  • "Vision Quest" is the 60th episode of the 2012 Series.
  • Vision Quest is a Witch Doctor passive skill, unlocked at level 40.
  • A vision quest is a rite of passage in some Native American cultures. In many Native American groups, the vision quest is a turning point in life taken before puberty to find oneself and the intended spiritual and life direction. When an older child is ready, he or she will go on a personal, spiritual quest alone in the wilderness, often in conjunction with a period of fasting. This usually lasts for a number of days while the child is attuned to the spirit world. Usually, a Guardian animal will come in a vision or dream, and the child's life direction will appear at some point. The child returns to the tribe, and once the child has grown, will pursue that direction in life. After a vision quest, the child may apprentice an adult in the tribe of the shown direction (Medicine Man, boatmaker, etc). The vision quest is the the learning and initiation process of the apprentice under the guidance of an elders. The vision quest may be said to make the initiated establish contact with a spirit or force. Psychologically, it may have effected hallucinations. The technique may be similar to sensory deprivation methods. It may include long walking on uninhabited, monotonous areas (tundra, inland, mountain); fasting; sleep deprivation; being closed in a small room (e.g. igloo).
  • Vision Quest ist die 60. Folge der 2012 Animationsserie, sowie die 8. Folge der dritten Staffel.
  • Vision Quests are a story element in Soul Hackers. At the behest of Kinap, the protagonist must relive the final moments of three key figures in the back story. During these sequences, the player is in control of a different summoner, with a pre-configured party. At terminals, Kinap will allow you to save and heal at no magnetite cost. If the Vision Quest character is killed, then the protagonist dies as well, resulting in a game over.
  • Gold Reward 236 File:GoldIcon.png Reputation Disposition Type Creatures Enemies Quest ID Vision Quest is a quest available in The Elder Scrolls Online. Arch-Mage Valeyn thinks his visions are somehow connected to the evil Magistrix Vox. Unfortunately, before he could learn more, something blocked his magic.
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