abstract | - These things take a tremendous amount of space to fight, do not risk fighting them near other groups. The main problem with these is that they A) do a ton of damage, around 500dps to plate and B) wipe aggro on everyone near them. This means that there is a very high risk of the zerker wiping threat, jaunting off to kill a mage, and then being taunted. Eliminating deaths on these things is tough. Basically, this involves treating the Berserker like the spider boss. Have the MT grab the Berserker, and have the 'Catcher' stand with the ranged dps. When the Berserker sheds aggro, and he will, the catcher taunts him and moves him away from the group as well as possible. The former MT then runs to stand with the ranged dps and become the new Catcher. This strategy is somewhat time limited, because if the tank gets the movement debuff that the thunder clap does, moving him out of the ranged dps will become difficult. With good dps though, you will only need to make one or two transitions.
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