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  • Vertex normal
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  • An avatar rendering preference ("avatar vertex program") that was removed in SL 1.10 (most likely because SL's lighting was completely redone). From Wikipedia: polygonal modeling: Some rendering systems use vertex normals instead of surface normals to create a better-looking lighting system at the cost of more processing.
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abstract
  • An avatar rendering preference ("avatar vertex program") that was removed in SL 1.10 (most likely because SL's lighting was completely redone). From Wikipedia: polygonal modeling: Some rendering systems use vertex normals instead of surface normals to create a better-looking lighting system at the cost of more processing.