PropertyValue
rdfs:label
  • Sildëyuir
  • Sildëyuir
rdfs:comment
  • Sildëyuir jest półplanem gwiezdnych elfów. Można się tam dostać poprzez kamienne kręgi, które kontrolują Mistrzowie Puszczy Yuir. Ponad dwa milenia temu, w głębi puszczy Yuir mieściła się kraina Yuireshanyaar, dom samotniczych gwiezdnych elfów, nazywanych również mithrilowymi. W obliczu agresywnych, ludzkich osadników z Dopływu Czarodziejów (ang. Wizards' Reach) elfy postanowiły opuścić Faerun odcinając ich ziemie od reszty krainy. Ich wysocy magowie wykuli w puszczy sieć kamiennych kręgów, które utworzyły półplan mogący być nazywany przez elfy ich własnym. Większość z nich opuściła Zapomniane Krainy w tamtym czasie.
  • Sildëyuir is a region of the Feywild that is conterminous with the Yuirwood in Faerûn, perhaps two to three hundred miles from end to end. It is the home of the reclusive star, or mithral, elves, who constructed the realm nearly two thousand years ago by breaking it off from the Feywild and turning it into a demiplane of finite size. However, as a consequence of the Spellplague that erupted in 1385 DR, Sildëyuir has been rejoined with the Feywild.
  • Sildëyuir is a fictitious demiplane in the Forgotten Realms setting of Dungeons & Dragons and is one of the primary settings in the fantasy novel Farthest Reach by Richard Baker. It is the home of the reclusive star, or mithral, elves, who constructed the realm nearly two thousand years ago.
owl:sameAs
Alignment
dcterms:subject
foaf:homepage
shape & size
  • finite, “coterminous with Yuirwood,” about 200–300 mi
gravity trait
  • Light
morphic
  • Alterable
time trait
  • Flowing
magical trait
  • Enhanced Sonic
natives
  • star elves
dbkwik:annex/property/wikiPageUsesTemplate
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:sfery/property/wikiPageUsesTemplate
Faction
  • brak
Name
  • Sildëyuir
  • Sildëyuir
faith trait
  • Strongly Neutral
plane type
Deity
  • brak
Links
Plane
Civil
abstract
  • Sildëyuir jest półplanem gwiezdnych elfów. Można się tam dostać poprzez kamienne kręgi, które kontrolują Mistrzowie Puszczy Yuir. Ponad dwa milenia temu, w głębi puszczy Yuir mieściła się kraina Yuireshanyaar, dom samotniczych gwiezdnych elfów, nazywanych również mithrilowymi. W obliczu agresywnych, ludzkich osadników z Dopływu Czarodziejów (ang. Wizards' Reach) elfy postanowiły opuścić Faerun odcinając ich ziemie od reszty krainy. Ich wysocy magowie wykuli w puszczy sieć kamiennych kręgów, które utworzyły półplan mogący być nazywany przez elfy ich własnym. Większość z nich opuściła Zapomniane Krainy w tamtym czasie.
  • Sildëyuir is a fictitious demiplane in the Forgotten Realms setting of Dungeons & Dragons and is one of the primary settings in the fantasy novel Farthest Reach by Richard Baker. It is the home of the reclusive star, or mithral, elves, who constructed the realm nearly two thousand years ago. Sildëyuir is a plane of finite size that is conterminous with the Yuirwood in Faerûn, perhaps two to three hundred miles from end to end. The plane has many of the same features and hills as the Yuirwood, and its borders match those of the Faerûnian forest. Sildëyuir is covered with dells with silver-boled trees and streams. Its forests are not as dense as the Yuirwood’s, and its trees are taller and more majestic with very little undergrowth. Phosphorescent lichens grow on the silver-trunked trees, and unlike the humidity of the Yuirwood, the air of Sildëyuir is cool. At the borders of the demiplane, the forest grows thicker and thicker, and any track one follows or makes simply bends back on itself. Sildëyuir is in perpetual twilight. The sky in the distance above the crowns of the trees is a soft pearl-gray, and it seems as if there is no east or west, for the same source-less illumination lights the horizon no matter in what direction one looks. Near the sky’s zenith, however, the skies are the purple velvet of true night and are filled with preternaturally brilliant stars. During the “night,” the sky darkens into pure blackness. Time is slower in Sildëyuir; two days or years on the Material Plane is about one day or year in Sildëyuir. Sildëyuir can be accessed by circles of ancient stone menhirs built by the star elves which serve as portals from the Yuirwood, and vice versa. Sildëyuir is not connected to the Ethereal and Shadow Planes, although it is linked to the Astral Plane. Sildëyuir is a relatively quiet place. There are a few animals such as white owls, silver-gray deer, black squirrels, large gray-furred bears, and foot-long emerald and sapphire dragonflies. The star elves, masters of song magic and the lords of the realm, live in elegant citadels of glass and pale white stone. They are a peaceful people, and their demiplane is a closely guarded secret, unknown even to most elves. The star elf population has been dwindling for centuries. They once had true cities long ago, but with the entire plane to themselves, they never saw a need to crowd together, so their keeps, towers, and small towns are separated by great distances, and several citadels are abandoned. For several centuries, Sildëyuir has been slowly invaded by strange sorcerers from the Ethereal Plane called nilshai. They haunt the lonelier stretches of the forests, creating portals to their own realm that exude sluggish, silver-gray mists. The gray mists mark the border of a creeping blight. Beyond them, Sildëyuir is tainted and corrupted. The trees are dead and rotting, and thick, oily black moss grows everywhere. The silver starlight in these areas is gone, and the sky is black. The air is humid and stinks of overpowering rot. The blight essentially transforms the land into a pallid, festering jungle. There are huge, rotting toadstools that emanate a sickly green phosphorescence, and bulging, fluid-filled fungi hang from the rotting trees. The nilshai also loose monsters in the forests. Recently, the nilshai invasion has gotten worse. The nilshai now occupy citadels that were recently occupied by star elves, the former residents mysteriously vanishing. Some star elves are now considering leaving Sildëyuir and returning to the Yuirwood, while others advise seeking help from Aglarond and beyond. The Evermeetian sun elf Araevin Teshurr, now Grand Mage of the reestablished Myth Drannor, has promised to aid the star elves, and the high mages of Evermeet are considering to help.
  • Sildëyuir is a region of the Feywild that is conterminous with the Yuirwood in Faerûn, perhaps two to three hundred miles from end to end. It is the home of the reclusive star, or mithral, elves, who constructed the realm nearly two thousand years ago by breaking it off from the Feywild and turning it into a demiplane of finite size. However, as a consequence of the Spellplague that erupted in 1385 DR, Sildëyuir has been rejoined with the Feywild. The plane has many of the same features and hills as the Yuirwood, and its borders match those of the Faerûnian forest. Sildëyuir is covered with dells with silver-boled trees and streams. Its forests are not as dense as the Yuirwood’s, and its trees are taller and more majestic with very little undergrowth. Phosphorescent lichens grow on the silver-trunked trees, and unlike the humidity of the Yuirwood, the air of Sildëyuir is cool. At the borders of the demiplane, the forest grows thicker and thicker, and any track one follows or makes simply bends back on itself. Sildëyuir is in perpetual twilight. The sky in the distance above the crowns of the trees is a soft pearl-gray, and it seems as if there is no east or west, for the same source-less illumination lights the horizon no matter in what direction one looks. Near the sky’s zenith, however, the skies are the purple velvet of true night and are filled with preternaturally brilliant stars. During the “night,” the sky darkens into pure blackness. Time is slower in Sildëyuir; two days or years on the Material Plane is about one day or year in Sildëyuir. Sildëyuir can be accessed by circles of ancient stone menhirs built by the star elves which serve as portals from the Yuirwood, and vice versa. Sildëyuir is not connected to the Ethereal and Shadow Planes, although it is linked to the Astral Plane. Sildëyuir is a relatively quiet place. There are a few animals such as white owls, silver-gray deer, black squirrels, large gray-furred bears, and foot-long emerald and sapphire dragonflies. The star elves, masters of song magic and the lords of the realm, live in elegant citadels of glass and pale white stone. They are a peaceful people, and their demiplane is a closely guarded secret, unknown even to most elves. The star elf population has been dwindling for centuries. They once had true cities long ago, but with the entire plane to themselves, they never saw a need to crowd together, so their keeps, towers, and small towns are separated by great distances, and several citadels are abandoned. For several centuries, Sildëyuir has been slowly invaded by strange sorcerers from the Ethereal Plane called nilshai. They haunt the lonelier stretches of the forests, creating portals to their own realm that exude sluggish, silver-gray mists. The gray mists mark the border of a creeping blight. Beyond them, Sildëyuir is tainted and corrupted. The trees are dead and rotting, and thick, oily black moss grows everywhere. The silver starlight in these areas is gone, and the sky is black. The air is humid and stinks of overpowering rot. The blight essentially transforms the land into a pallid, festering jungle. There are huge, rotting toadstools that emanate a sickly green phosphorescence, and bulging, fluid-filled fungi hang from the rotting trees. The nilshai also loose monsters in the forests. Recently, the nilshai invasion has gotten worse. The nilshai now occupy citadels that were recently occupied by star elves, the former residents mysteriously vanishing. Some star elves are now considering leaving Sildëyuir and returning to the Yuirwood, while others advise seeking help from Aglarond and beyond. The Evermeetian sun elf Araevin Teshurr, now Grand Mage of the reestablished Myth Drannor, has promised to aid the star elves, and the high mages of Evermeet are considering to help.
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