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  • Warp Frenzy
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  • The mutant becomes subject to frenzy of a particularly virulent type. When it becomes frenzied, it gains D6+6 extra Chaos attributes. These extra attributes can be generated randomly whenever the frenzy strikes, determined now and noted down for later use, or you can roll D6 and consult the table below to determine the extra Chaos attributes that the mutant gains when it is in the throes of its terrible frenzy:
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abstract
  • The mutant becomes subject to frenzy of a particularly virulent type. When it becomes frenzied, it gains D6+6 extra Chaos attributes. These extra attributes can be generated randomly whenever the frenzy strikes, determined now and noted down for later use, or you can roll D6 and consult the table below to determine the extra Chaos attributes that the mutant gains when it is in the throes of its terrible frenzy: The mutant's frame warps into its new form for the duration of its frenzy and then changes back to its original form when the bout of frenzy is over. Its original Chaos attributes are retained at all times and it is to this form that the mutant reverts after its frenzy. While it is frenzied, the mutant adds five fear points to its total, in addition to any other fear points its new attributes may give it. This may alter the psychological effects it induces in its opponents.