PropertyValue
rdf:type
rdfs:label
  • Double Pain
rdfs:comment
  • Double Pain is a badge that appears only in Paper Mario: The Thousand-Year Door. Mario can wear this badge by using zero BP, while wearing this badge, receives twice as much damage from enemy attacks as he would. This effect does not apply to self-inflicted damage or damage from jumping on fire or spikes. Mario finds this badge by buying it from Charlieton in Rogueport.
  • Double Pain is something of a novelty badge that doubles the amount of damage that Mario takes. It can be purchased from Charlieton in Rogueport for 36 coins. It uses 0 BP. There are very few strategically valid reasons to use this badge. The probable intended use of this badge is to partner it with the Return Postage badge creating a situation in which most enemies do significant damage to themselves as well as Mario.
First game
  • Paper Mario: The Thousand-Year Door
dcterms:subject
dbkwik:mario/property/wikiPageUsesTemplate
dbkwik:paper-mario/property/wikiPageUsesTemplate
dbkwik:papermario/property/wikiPageUsesTemplate
Found
Name
  • Double Pain
MP
  • Only Mario can use it
Caption
  • Double Pain as it appears in Paper Mario: The Thousand-Year Door
bn
  • 35
Description
  • Double the damage Mario takes.
BP
  • 0
Effect
  • Makes enemy damage twice as much as usual
Location
abstract
  • Double Pain is a badge that appears only in Paper Mario: The Thousand-Year Door. Mario can wear this badge by using zero BP, while wearing this badge, receives twice as much damage from enemy attacks as he would. This effect does not apply to self-inflicted damage or damage from jumping on fire or spikes. Mario finds this badge by buying it from Charlieton in Rogueport.
  • Double Pain is something of a novelty badge that doubles the amount of damage that Mario takes. It can be purchased from Charlieton in Rogueport for 36 coins. It uses 0 BP. There are very few strategically valid reasons to use this badge. The probable intended use of this badge is to partner it with the Return Postage badge creating a situation in which most enemies do significant damage to themselves as well as Mario. A secondary use of this badge, in which is it temporarily used, is to use its function to quickly and intentionally reduce Mario's HP to below 5 (placing Mario in "danger") and then de-equip the Double Pain badge. Doing so would ensure that the various Close Call family of badges are made active reliably. A third usage is an example of emergent gameplay that is entirely player preference. This function is to intentionally increase the difficulty of the game -- essentially functioning as a "Hard Mode" for players who are so inclined as to take such a challenge. To use it this way, players seek out the Double Pain badge as quickly as possible, equip it immediately upon purchase, and never remove it.