PropertyValue
rdfs:label
  • Chitine (4e Monster)
rdfs:comment
  • Chitines where once human, but were transformed by a dark ritual into a race of spiderlike, four-armed humanoids (all the better to serve the drow). Many chitines fled from drow cities, and have spread through the underdark, but they have largely remained true to the values of chaos and evil imposed upon them by their former drow masters.
Level
  • 7
  • 8
Strength
  • 11
Alignment
  • Chaotic Evil
Attack
  • Dexterity
dcterms:subject
Author name
  • Sam Kay
Will
  • 17
  • 18
keyword
  • Arachane
Reflex
  • 22
  • 23
Hit
  • The target is restrained until the end of your next turn.
Fortitude
  • 17
  • 23
conbonus
  • +4
  • +5
strbonus
  • +3
  • +4
dexbonus
  • +8
Initiative
  • +8
Intelligence
  • 10
Wisdom
  • 8
  • 20
actionType
  • Standard Action
Recharge
  • encounter
  • at-will
  • daily
rangemod
  • 5
Charisma
  • 8
  • 15
senses
  • Perception +16; tremorsense 6; darkvision
  • Perception +7; tremorsense 6; darkvision
dbkwik:dungeons/property/wikiPageUsesTemplate
Range
  • Ranged
Defense
  • Reflex
date created
  • 7
Origin
  • Spiderkind
Skills
  • Acrobatics +14, Athletics +8, Dungeoneering +14, Endurance +9, Stealth +8, Thievery +13
  • Acrobatics +15, Athletics +8, Intimidate +10, Stealth +15, Thievery +13
Speed
  • 6
Status
  • Complete
Dexterity
  • 18
  • 21
Role
  • Skirmisher
Name
  • Dagger
  • Web
  • Longbow
  • First Strike
  • Longsword
  • Short Sword
  • Sneak Attack
  • Deft Strike
  • Trickster's Blade
  • Grapple
  • Twin Strike
  • Hunter's Shot
  • Artful Dodger
  • Great Leap
  • Excruciating Shot
  • Chitine Archer
  • Chitine Sneak
  • Defensive mobility
  • Hunter's Quarry
  • Prime Shot
  • Trick Strike
  • Weave Through the Fray
Type
  • Attack
  • Humanoid
Languages
  • Common, Deep Speech
Keywords
  • Weapon
  • Spider
Constitution
  • 12
flavor
  • You throw a net of sticky spider silk at your foe, pinning him to the ground.
XP
  • 300
  • 350
Class
  • Chitine
AC
  • 23
  • 24
HP
  • 54
  • 59
Target
  • One creature
Action
  • standard
  • move
Usage
  • Encounter
Owner
  • Race
Effect
  • 172800.0
  • 259200.0
  • 86400.0
  • Ranged 10/20; +13 Vs. AC; two attacks; 1d10 damage.
  • Ranged 10/20; +13 Vs. AC; 3d10 + 7 damage, and the target is weakened. Miss: Half damage.
  • Ranged 10/20; +13 Vs. AC; 2d10 + 7 damage. If the target is the chitine archer's quarry, the attack is against the targets AC or Reflex defense.
  • The chitine archer gains a +4 bonus to attack rolls to grab and to move a grabbed target, and can make melee attacks against the grabbed target while sustaining a grab.
  • The chitine sneak gains a +2 bonus to AC against opportunity attacks.
  • Ranged 10/20; +13 Vs. AC; 1d10 + 7 damage.
  • The chitine sneak gains a +4 bonus to attack rolls to grab and to move a grabbed target, and can make melee attacks against the grabbed target while sustaining a grab.
  • The chitine sneak makes a high or long jump. The DC of the jump is determined as if the chitine sneak had made a run up. The distance the chitine sneak can jump can exceed its speed.
  • If none of the chitine archer's allies are close to its target than it is, it gains a +1 bonus to the attack roll.
  • At the start of the encounter, the chitine sneak gains combat advantage against foes that haven't acted yet.
  • When an enemy moves adjascent to the chitine archer; the chitine archer can shift 5 squares.
Size
  • Small
bloodied
  • 27
  • 29
wisbonus
  • +2
  • +9
intbonus
  • +3
  • +4
chabonus
  • +3
  • +5
abstract
  • Chitines where once human, but were transformed by a dark ritual into a race of spiderlike, four-armed humanoids (all the better to serve the drow). Many chitines fled from drow cities, and have spread through the underdark, but they have largely remained true to the values of chaos and evil imposed upon them by their former drow masters.