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  • Chapter 3 Ellen
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  • Head to Dr. Lester's home to speak with the doctor. Ellen discovers Keats is already present, but Dr. Lester seems to know Ellen and asks Keats to return later that night. Dr. Lester asks many questions Ellen can't answer, and is soon convinced Ellen has come to torment him and kicks her out. Mrs. Lester finds Ellen outside and says she can tell Ellen what's happened, but only in private. When Mrs. Lester is done, head to the Faery Realm, northwest of the village.
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  • Head to Dr. Lester's home to speak with the doctor. Ellen discovers Keats is already present, but Dr. Lester seems to know Ellen and asks Keats to return later that night. Dr. Lester asks many questions Ellen can't answer, and is soon convinced Ellen has come to torment him and kicks her out. Mrs. Lester finds Ellen outside and says she can tell Ellen what's happened, but only in private. When Mrs. Lester is done, head to the Faery Realm, northwest of the village. When there, Ellen returns to the room with the deer's head. When she asks to summon Herve, someone else appears. A little girl explains that Herve has gone to the bottom of the sea. In order to follow, Ellen must find the treasure at the bottom of an ash tree in the village. As soon as Ellen steps out, however, she runs into Dr. Lester. Hurry back to the real world! At the doctor's house, Ellen finds Keats, Suzette, and O'Connell discussing the death of Dr. Lester. After the scene, Ellen must find the tree - it is beside the hut at the Lighthouse. Check it to find Medical Records and Cecilia's Picture. With this, rest for the day, and then go to the altar at the Henge. Present the Medical Records first. Then use Cecilia's Picture. Keats will appear, warning her that wandering alone is dangerous because of the murderer on the loose. Ellen says she will investigate the past if Keats focuses on what is going on in the present. Ellen shows Keats the picture and he realizes it is a view from the beach. Ellen heads to the beach and the gate opens. Ellen will enter the Undersea Palace. You will start out at the Old Capital, where Scarecrow is waiting. He will explain this world has become corrupted by Oblivion, and is no longer a part of anyone's memory. Ellen will have to travel to the Forgotten City to defeat the Folklore. Speak with the Faerys here to obtain some good information. At the end of the path you will meet with the Faery Lord. The Lord explains he seeks the Netherworld Core, which is beyond the five realms. One can only venture there when they have overcome their own fears, and he says Ellen may find her past there. It is based on the human subconscious, but 5000 years ago it was damaged. The Faery Lord wishes to fix the damage that occured. After speaking, move on and enter a large open area. Three Asrai will be within, and they are easily defeated. These will be your first Undersea Palace folk for attacking. Continue to the exit to the east. The next area will face you with two Dracae and three Asrais. Dracae can Bind you with a mucous attack, but have low range. Be aware the Dracae are invincible when they burrow, but quickly resurface if Ellen is near. The north exit has eight Memory Stones and two Asrai. Continue further to find three Dracae. Defeating them will net you a Memory Stone containing Undersea Picture Book 4. Exit to the west. This room has two Asrai and a small critter called a Cu Sidhe. If you spoke to the Faerys at the entrance you will know how to handle Cu Sidhes. If not, Cu Sidhes can be a great annoyance to fight. They use a strong Charm spell and will drop icicles upon Ellen if she stays still too long. Dracae's Id is what you will need to use to draw Cu Sidhe's Id. Be aware that when it is hit with another type of Id it will collapse, and while it is down it is invincible. When you are finished, heal yourself with the potion inside the purple Memory Stone. Head north. A Hobbledy and Asrai are encountered here. Hobbledy attacks far-range with a strong lightning attack that can paralyze Ellen. Defeat the Asrai first and always keep moving when fighting a Hobbledy. After these two are defeated, four more Asrai will attack. Nab the Memory Stone and go along the Northeast exit. In this area you will encounter an Ogma-like Folk called Fraxinus. It will shoot slash attacks or attempt to dash at Ellen. Use Dracae to keep it in place and hammer it with Asrai. When the Id is exposed, it will take a Balanced Absorption to finish the fight. This is a new type of absorption - you must tilt your controller left or right until the blue Id reaches the top of it's arc, where it will become red and add to the absorption bar. Snap the controller back when prompted to absorb the Id. Leave via the east exit and you have a chance to save. At the end of the path you will find the Faery Lord encountering Livane, with Keats following shortly behind. Ellen is shocked Keats has allied against her, but he only says Herve has gone to the Swamp of Oblivion. Livane says any soul who enters will be swallowed in and forgotten. The Faery Lord insists Ellen must go to the Undersea Palace to defeat the Folklore. You will have to choose between the Swamp or the Palace. Be aware - the choice you affect at this point in the game will affect the path the other takes. Whichever you choose, you will fight the Folklore. If you decide to head to the Undersea Palace, keep reading. If you prefer to head to the Swamp, scroll down to that section. The boss strategy for Brigantia is the same either route you take. However, do be aware heading after Herve gives you a much more informative ending. Don't fret - either path will not give you all the picture book pages. But at the end you can always travel the alternate path to retrieve them.