PropertyValue
rdfs:label
  • Shattered Worlds/Monsters
rdfs:comment
  • Monsters in Shattered Worlds are not like regular monsters. Instead, almost everything about them is scaled based on the world they are spawned on - their levels, armour, accuracy, damage, and life points. All Shattered Worlds monsters are weak to the currently used combat style, having 90 affinity towards that and 55 to the other styles. Their Defence level and armour scaling were reduced on 4 May 2017. This update also changed their weakness to always be the currently used combat style; before this they would never have a weakness.
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
abstract
  • Monsters in Shattered Worlds are not like regular monsters. Instead, almost everything about them is scaled based on the world they are spawned on - their levels, armour, accuracy, damage, and life points. They also have a specific model imitated from a normal monster, including some bosses - this has no bearing on their fighting prowess. Shattered Worlds monsters share some mechanics that their surface counterpart would - for example, the shadow uses the Dark Lord's AoE attack, the kalphites can poison, the ripper demons attack thrice in one go and uses the death throes whirlwind, but automatons do not use the shockwave attack their counterparts in Guthix's cave would use. All Shattered Worlds monsters are weak to the currently used combat style, having 90 affinity towards that and 55 to the other styles. Their Defence level and armour scaling were reduced on 4 May 2017. This update also changed their weakness to always be the currently used combat style; before this they would never have a weakness.