Property | Value |
rdf:type | |
rdfs:label | |
rdfs:comment | - This weapon deals primarily damage.
* Good damage.
* Deals respectable damage – effective against many Grineer units.
* Alternate fire can reel enemies in close and knock them down, leaving them open for melee finishers.
* Can also 'pull' humanoid flyers (such as Hellions) down, and pull enemies that are stunned by Warframe powers.
* The harpoon pull can interrupt enemy casting/power animations, including the charge-up for Railgun MOAs.
* Enemies can be pulled into bottomless pits or inaccessible areas, killing them instantly.
* High critical chance.
* Fast projectile speed.
* Harpoon shot is 100% accurate and inflicts a guaranteed status.
* Comes with a polarity slot.
* Poor accuracy for a burst fire weapon.
* Linearly less efficient – s
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dcterms:subject | |
dbkwik:warframe/property/wikiPageUsesTemplate | |
abstract | - This weapon deals primarily damage.
* Good damage.
* Deals respectable damage – effective against many Grineer units.
* Alternate fire can reel enemies in close and knock them down, leaving them open for melee finishers.
* Can also 'pull' humanoid flyers (such as Hellions) down, and pull enemies that are stunned by Warframe powers.
* The harpoon pull can interrupt enemy casting/power animations, including the charge-up for Railgun MOAs.
* Enemies can be pulled into bottomless pits or inaccessible areas, killing them instantly.
* High critical chance.
* Fast projectile speed.
* Harpoon shot is 100% accurate and inflicts a guaranteed status.
* Comes with a polarity slot.
* Poor accuracy for a burst fire weapon.
* Linearly less efficient – sometimes a target may only die with 4 bullets, which requires an entire second burst to be fired.
* Punishes missed shots more than automatic weapons.
* Projectiles have travel time.
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is Weapon of | |