PropertyValue
rdfs:label
  • Anti-Air
  • Anti-air
rdfs:comment
  • There are 3 varieties of Anti-Air land units: * The tank variety that is usually called just this. * The Missiles that snipe off air units. * The Artillery that works similar to the Missiles. Only in Super Famicom Wars.
  • Anti-Air (たいくう taikuu in Medarot 1 and Medarot 2; アンチエアー anchieaa in Medarot 3 onwards) is an attack introduced in Medarot 1 as a property of an attack and as an attack in Medarot 2 onwards.
  • Some variantions of greater or lesser effectiveness * Fires against only 1 aircraft * Fires against a maximum of 2 aircraft * Fires at 2 * Fires at 3
  • Anti-air, commonly abbreviated AA, refers to units that can attack enemy air units. For information about these units, see anti-air units. For information about anti-air strategy, see anti-air strategy. AA generally refers to land units and structures with aforementioned abilities, but can refer to air units too.
  • Fighting against flying enemies is a pain when your own two feet are on the ground. Either your enemies can swoop down at you swiftly or stay high enough that your attacks cannot reach them. For this situation, you need Anti Air: an attack, weapon, munition, ability, etc. that is effective against flying enemies. Alternatively, it can be something that brings the flying enemy down to ground and prevents them from flying again temporarily. Sub-Trope of Weapon of X-Slaying. Compare Shoryuken for fictional martial-arts moves designed to counter an airborne opponent. Examples of Anti-Air include:
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abstract
  • Fighting against flying enemies is a pain when your own two feet are on the ground. Either your enemies can swoop down at you swiftly or stay high enough that your attacks cannot reach them. For this situation, you need Anti Air: an attack, weapon, munition, ability, etc. that is effective against flying enemies. Alternatively, it can be something that brings the flying enemy down to ground and prevents them from flying again temporarily. Works with flying monsters bring Anti Air to the fore. There's nothing like a dragon overhead to start a craze for archery. Effective Anti Air attacks are great for dramatic reversals of fortune in a story, with a flying enemy brought figuratively and literally low. In games, one common way to add tactical depth and Competitive Balance is to make AA units excel against flyers, but fail against everything else -- what we call Crippling Overspecialization. They usually form part of a Tactical Rock-Paper-Scissors game mechanic. For example, AA is great vs aircraft, aircraft are great vs troops, troops are great vs AA. Any unit not specifically devoted to the role will be unable to touch airborne enemies. More generally, works set around WWII have given us a legacy of visual tropes: a sweating crew frantically traversing a multi-barrel anti-aircraft gun, the rapid pounding of the barrels, the terrifyingly fast blur of strafing aircraft. In works set from the pilot's point of view we have the sinister black puffs of flack appearing in the air all around them. Specific anti-aircraft weapons are deployed in Real Life. However, units with mixed roles are more common than in games. For example, most warships have some sort of AA as well as their main weapons, or their AA missiles are their main weapons. Another difference of the Real Life AA weapons is that they most emphatically are NOT suffering from Crippling Overspecialization like their game counterparts. These missiles often come in handy against lightly-armored surface targets, and, likewise, land-based mobile AA guns are usually not designed for frontline combat but they are damn great automatic weapons if push comes to shove, and are often employed as the antipersonnel defense. Contrast Point Defenseless. See also the Anti-Air entry under Air-Launched Weapons. Sub-Trope of Weapon of X-Slaying. Compare Shoryuken for fictional martial-arts moves designed to counter an airborne opponent. Examples of Anti-Air include:
  • There are 3 varieties of Anti-Air land units: * The tank variety that is usually called just this. * The Missiles that snipe off air units. * The Artillery that works similar to the Missiles. Only in Super Famicom Wars.
  • Anti-Air (たいくう taikuu in Medarot 1 and Medarot 2; アンチエアー anchieaa in Medarot 3 onwards) is an attack introduced in Medarot 1 as a property of an attack and as an attack in Medarot 2 onwards.
  • Some variantions of greater or lesser effectiveness * Fires against only 1 aircraft * Fires against a maximum of 2 aircraft * Fires at 2 * Fires at 3
  • Anti-air, commonly abbreviated AA, refers to units that can attack enemy air units. For information about these units, see anti-air units. For information about anti-air strategy, see anti-air strategy. AA generally refers to land units and structures with aforementioned abilities, but can refer to air units too.