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Combos | - Combo effect: When used after [[#Undermine
- Combo effect: When used after having used Concentrate, 25% chance to confuse target for 20 seconds.
- Combo effect: When used after having used Concentrate, Ability Power increased to 110.
- Combo effect: When used after Skewered, Undermine, or [[#Empress Bind
- Combo effect: When used after having used Concentrate, Ability Power increased to 120.
- Combo effect: When used after Undermine, Blood Oath, Calamity, Ability Power 170. Damages 1 enemy with magic damage.
- Added effect: Reduces the Unison gauge of the target by 5 and reduces the target's DEF and MDEF by 20% for 15 seconds.
- Combo effect: When used after Concentrate, Ability Power increased to 110. Added effect: 10% of the damage inflicted is used to heal your HP.
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Name | - Mystic
- Absorption
- Calamity
- Omen
- Meteor Strike
- Blood Oath
- Fanatic Soul
- Inertial Force
- Undermine
- Mind Hack
- Dispirit
- Mystical Blood
- Concentrate
- Urgency
- Halloween Spirit
- Plagued Mist
- Xmas Candle
- Mystic Aura
- Wizard Strike
- Ether Eruption
- Ether Exchange
- Photon Strike
- Ether Burst
- Mind Trick
- Photon Edge
- Transfer Pain
- Resorption
- Sakura Winds
- Star Burst
- Cruel Illusion
- Empress Bind
- Ether Flare
- Meteor Rain
- Mystic Mastery
- Photon Crush
- Skewered
- Weaken Resolve
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Icon | |
Mode | |
Cost | |
Details | - Added effect: Ability Power increases for every 5% HP you are missing. Heal for 5% of inflicted damage.
- Removes buffs and debuffs from all allies and enemies.
- Added effect: Heal for 10% of inflicted damage.
- Ability Power 110. Damages 1 enemy 2 times with magic damage.
- Added effect: Reduces the target's Unison gauge by 3.
- Ability Power 140. Damages 1 enemy with magic damage.
- Ability Power 180. Damages 1 enemy with a magic attack that uses MATK and MDEF stats.
- Consumes 30% of your max HP and increases the critical damage of all allies by 20% for 50 seconds. Cannot be used when your HP is less than 30%.
- Added effect: Increases MATK of your character by 10% for 20 seconds.
- Added effect: Reduces target's MDEF by 10% for 30 seconds.
- *Cannot critical hit.
- Ability Power 90. Damages 1 enemy and its adjacent enemies with magic damage.
- Consumes 30% of your maximum HP to recover 20 Ability Cost.
- Ability Power 100. Damages 1 enemy and its adjacent enemies with magic damage. Added effect: 10% chance to confuse target for 20 seconds.
- Increases the MATK of all allies by 10% for 60 seconds.
- Ability Power 120. Damages 1 enemy with magic damage.
- Ability Power 80. Damages 1 enemy and its adjacent enemies with magic damage.
- Increases the MATK of 1 ally and its adjacent allies by 10% for 60 seconds.
- Ability Power 80. Damages 1 enemy and its adjacent enemies with magic damage. Added effect: 10% chance to confuse target for 20 seconds.
- Increases the effect of the next magic-attack Ability you use by 15%.
- Reduces all enemies' resistance to status ailments by 10% for 60 seconds.
- Ability Power 110. Damages 1 enemy with magic damage.
- Added effect: Ability Power increases for every 5% HP you are missing.
- Ability Power 110. Damages 1 enemy with magic damage 2 times.
- [Mage-exclusive Ability] Increases your MATK by 20 for 40 seconds.
- Ability Power 60. Damages 1 enemy and its adjacent enemies with magic damage. Chance to hit 2-5 times.
- Increases the MATK of all allies by 20% for 60 seconds.
- Ability Power 50. Damages 1 enemy with magic damage. Chance to hit 3-6 times.
- Reduces all enemies' MDEF by 20% for 60 seconds.
- Ability Power 160. Damages 1 enemy with magic damage.
- Ability Power 70. Damages 1 enemy 5 times with magic damage. Chance to miss.
- [Mage-exclusive Ability] Ability Power 80. Damages 1 enemy with magic damage.
- [Mage-exclusive Ability] Ability Power 100. Damages 1 enemy with magic damage. Added effect: 50% chance to curse target for 30 seconds.
- Reduces MDEF of all enemies by 20% for 60 seconds. Added effect: 50% chance to confuse target for 20 seconds.
- [Mage-exclusive Ability] Ability Power 100. Damages 1 enemy with magic damage. Added effect: 20% of inflicted damage is used to heal your HP.
- Ability Power 100. Damages 1 enemy and its adjacent, enemies with magic damage.
- [Mage-exclusive Ability] Ability Power 70. Damages 1 enemy with magic damage.
- Decreases the critical hit of all enemies by 20% for 50 seconds.
- Ability Power 130. Damages 1 enemy with magic damage.
- [Mage-exclusive Ability] Reduces Ability cooldown times for yourself by 20% for 20 seconds.
- Ability Power 90. Damages 1 enemy and its adjacent enemies with magic damage. Added effect: 10% of the damage inflicted is used to heal your HP.
- [Mage-exclusive Ability] Ability Power 120. Damages 1 enemy with magic damage.
- Added effect: Reduces the Unison gauge of the target by 3 and reduces the target's DEF and MDEF by 10% for seconds.
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Proficiency required | - 20
- 50
- 60
- 100
- 120
- 250
- 300
- 400
- 1200
- 1500
- 1600
- 2400
- 3000
- 6000
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Ability From | - *
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- *
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- Default
- * 20x20px|link=Missions/Trophy Missions Trophy Missions
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