PropertyValue
rdf:type
rdfs:label
  • Darkwood
  • DarkWood
rdfs:comment
  • This rare magic wood is as hard as normal wood but very light. Any wooden or mostly wooden item (such as a bow, an arrow, or a spear) made from darkwood is considered a masterwork item and weighs only half as much as a normal wooden item of that type. Items not normally made of wood or only partially of wood (such as a battleaxe or a mace) either cannot be made from darkwood or do not gain any special benefit from being made of darkwood. The armor check penalty of a darkwood shield is lessened by 2 compared to an ordinary shield of its type. To determine the price of a darkwood item, use the original weight but add 10 gp per pound to the price of a masterwork version of that item. Darkwood has 10 hit points per inch of thickness and hardness 5.
  • Original concept design by Nexus Nash. Summer 2003 passed on to Ama Omega. Currently a player-run sim - Darkwood Project, whose land expands into the 1/3 Northern area of Dore.
  • Darkwood is a zone located ??.
  • Darkwood is a species of rare magical hardwood which is exceptionally light, weighing generally half as much as woods of the same hardness.
  • An item made of darkwood is sturdy but unexpectedly light.
  • File:DarkwoodPic.jpg] The original Darkwood map by Almari ☀
  • Darkwood is a dark, twisted forest region that encompasses much of southern Albion, between Greatwood and Barrow Fields, in Fable and Fable: The Lost Chapters. It is infested with nymphs, balverines, hobbes, and trolls, as well as many bandit raiders ready to spring on an unwary traveller. Traders must pass through this area to get from Oakvale to Greatwood, and thus Bowerstone, and back. There are just two safe sanctuaries in the entire wood, a small merchant camp and the famous Darkwood Bordello (Fable: The Lost Chapters only). Also, perhaps less safe, and more macabre is the Chapel of Skorm where a slightly more evil hero might take an unwitting follower to sacrifice to Skorm.
Exits
dcterms:subject
NPCs
scalp
  • Tarabon
sunset
  • The sun sets.
dbkwik:fable/property/wikiPageUsesTemplate
dbkwik:fightingfantasy/property/wikiPageUsesTemplate
dbkwik:pathfinder/property/wikiPageUsesTemplate
dbkwik:wotmud/property/wikiPageUsesTemplate
dbkwik:wowwiki/property/wikiPageUsesTemplate
dbkwik:freed20/property/wikiPageUsesTemplate
Number
  • 48
Name
  • Darkwood
Type
Enemies
sunrise
  • The sun rises.
Shops
  • Small shops in the Trader Camp
Creator
  • Fafhrd
abstract
  • This rare magic wood is as hard as normal wood but very light. Any wooden or mostly wooden item (such as a bow, an arrow, or a spear) made from darkwood is considered a masterwork item and weighs only half as much as a normal wooden item of that type. Items not normally made of wood or only partially of wood (such as a battleaxe or a mace) either cannot be made from darkwood or do not gain any special benefit from being made of darkwood. The armor check penalty of a darkwood shield is lessened by 2 compared to an ordinary shield of its type. To determine the price of a darkwood item, use the original weight but add 10 gp per pound to the price of a masterwork version of that item. Darkwood has 10 hit points per inch of thickness and hardness 5.
  • Original concept design by Nexus Nash. Summer 2003 passed on to Ama Omega. Currently a player-run sim - Darkwood Project, whose land expands into the 1/3 Northern area of Dore.
  • Darkwood is a zone located ??.
  • Darkwood is a species of rare magical hardwood which is exceptionally light, weighing generally half as much as woods of the same hardness.
  • An item made of darkwood is sturdy but unexpectedly light.
  • File:DarkwoodPic.jpg] The original Darkwood map by Almari ☀
  • Darkwood is a dark, twisted forest region that encompasses much of southern Albion, between Greatwood and Barrow Fields, in Fable and Fable: The Lost Chapters. It is infested with nymphs, balverines, hobbes, and trolls, as well as many bandit raiders ready to spring on an unwary traveller. Traders must pass through this area to get from Oakvale to Greatwood, and thus Bowerstone, and back. There are just two safe sanctuaries in the entire wood, a small merchant camp and the famous Darkwood Bordello (Fable: The Lost Chapters only). Also, perhaps less safe, and more macabre is the Chapel of Skorm where a slightly more evil hero might take an unwitting follower to sacrifice to Skorm.
is Exits of
is First Appearance of
is Start of