PropertyValue
rdfs:label
  • Gelatinous Cube
  • Gelatinous cube
rdfs:comment
  • These carrion absorbers wobble around sewers and dungeons, often considering an encountered adventurer just another snack to digest. They lack any kind of intelligence and operate much like an amoeba. Gelatinous cubes have several immunities including, but not limited to, acid, physical damage, mind spells, poison and sneak attack. Avoiding close contact is recommended.
  • Gelatinous cubes are nearly transparent that make their home in dungeons across the world. Gelatinous cubes absorb everything in their path, both organic and inorganic. Gelatinous cubes have been found as far as Xen'drik.
  • Although officially of the "neutral" alignment, the Gelatinous Cube is dangerous to organic life forms due to its ability to absorb with frightening effectiveness most types of organic life. Gelatinous Cubes are 10 feet in size and frequently slither across dungeon corridors, absorbing anything that gets in their path. In the earlier versions of the game they were especially dangerous as most early dungeons were around 10 ft by 10 ft.
  • A gelatinous cube is a fictional monster from the Dungeons & Dragons fantasy role-playing game. It is a ten-foot cube of transparent gelatinous ooze, which is able to absorb organic matter.
  • Race: ooze Alignment: true neutral Armor class: 6 Hit points: 58 Attack bonus: +3 Damage: d6+4 bludgeoning damage + d6 acid damage (creature weapon) Hit dice (level): 4 Challenge rating: 3 Size: medium Trained skills:(‡) none Feats: weapon proficiency (creature)
  • The gelatinous cube is usually a large ooze that appears to be transparent and cube-shaped. The cubes have no visible organs or appendages. Cubes tend to hide and wait for prey to stumble into their embrace.. The cubes were first created through a sorcerer's experiments.
  • Gelatinous cubes can be seen frolicking in meadows and by streams. Consisting entirely of poisonous goo, they have few natural enemies and so have little need for camouflage or concealment. Spot check with DC 15 is required to see one.
  • The gelatinous cube, b, is an amoeboid monster in NetHack. Unlike the Dungeons & Dragons creature from which it is derived, it has no means to engulf the player; however it still possesses the means to paralyze the unwary. The gelatinous cube possesses two different kinds of attacks that may paralyze the player. The paralyzing touch is a melee attack that can be protected against with high magic cancellation. It also has a paralyzing passive attack which can be prevented by wearing a ring of free action or not engaging in melee combat. Their corpses are acidic, but may also provide fire/cold/shock/sleep resistance.
  • Gelatinous cubes are monsters in ADOM. They are notable for being able to paralyze the PC if (s)he attacks them in melee range; which can often leave them open to attacks from more powerful creatures. Facing these in a lesser vault along with green slimes, and getting diseased from a slime whilst paralyzed, is certainly bad luck.
owl:sameAs
Level
  • 6
Alignment
Length
  • 10
dcterms:subject
Unique
  • No
Corpse
  • Eating a gelatinous cube corpse paralyzes the PC and has approximately a 1/3 chance to grant paralyzation resistance. When paralyzation resistance is actually granted, you are paralyzed for a longer amount of time, and the message: "Your limbs are tingling in a strange fashion despite being paralyzed..." may be shown. Note that gelatinous cubes very rarely leave their corpses.
Will
  • 0
Fort
  • 8
Reflex
  • -3
DEX
  • 3
MagicRes
  • None
feats
IsHostile
  • Typically
Monster Memory
  • The first thing you'll note when a gelatinous cube is nearby is the total lack of any plant life or organic debris in the area. Gelatinous cubes are almost translucent with, sometimes, a slight green coloring. If you are lucky the cube will have some pieces of its last meal inside, so you'll be able to see it. So take a close look at those floating skulls!
KPL
  • 12
SeeInvis
  • No
str
  • 10
SeeInDark
  • No
CHA
  • 3
alignment3e
  • Always neutral
alignment5e
Resistances
  • Fire, cold, shock, sleep, poison, acid, petrification
Sprite
type4e
resref
  • x2_gelcube
Wis
  • 3
dbkwik:ancardia/property/wikiPageUsesTemplate
dbkwik:eberron/property/wikiPageUsesTemplate
dbkwik:forgotten-realms/property/wikiPageUsesTemplate
dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:nethack/property/wikiPageUsesTemplate
dbkwik:pathfinder/property/wikiPageUsesTemplate
Special
  • *Paralyzing melee attack *Paralytic skin *Floor item destruction
AB
  • +3
Challenge
  • 3
Skills
  • none
Speed
  • 6
Page
  • 138
Difficulty
  • 8
Name
  • Gelatinous Cube
  • Gelatinous cube
skincolor
  • Clear
Type
  • Ooze
Align
  • 0
Frequency
  • Rare
Caption
  • A gelatinous cube.
type3e
3e type
type5e
4e type
  • Natural Beast
3e advancement
  • By hit dice
origin4e
3e size
  • Huge
4e size
  • Large
4e source
  • Monster Manual (4th edition), pg. 202
subtype4e
3e source
  • Monster Manual, pg. 201
dbkwik:nwn/property/wikiPageUsesTemplate
con
  • 19
Weight
  • 600
  • 15000
  • 50000
cr
  • 3
Environment
  • Underground
Height
  • 10
  • 15'
mr
  • 0
HD
  • 4
AC
  • 0
  • 6
Description
  • Gelatinous cubes are monsters in ADOM. They are notable for being able to paralyze the PC if he attacks them in melee range; which can often leave them open to attacks from more powerful creatures. Facing these in a lesser vault along with green slimes, and getting diseased from a slime whilst paralyzed, is certainly bad luck. Gelatinous cubes are also notable for being able to dissolve items on the ground that they walk on; which can make lesser vaults of jellies particularly unrewarding if these are allowed to destroy the treasures. This usually happens after at least a turn has passed since they step onto items rather than immediately, giving some time to quickly kill the cube and save the treasure. Gelatinous cubes also seem to have some more intelligence and form than other jellies — being vulnerable to mindcraft and occasionally leaving a corpse when slain.
Symbol
  • j
Stats
  • Level: 1, DV: 12, PV: 0, Hits: 22, Attacks: 1, Damage: 2-8, Speed 100.
int
  • 10
Attacks
  • 86400.0
HP
  • 58
Damage
  • d6+4 bludgeoning damage + d6 acid damage
Race
Experience
  • 76
Source
Location
  • Random
  • Underground dungeons, ancient crypts, and vaults
Size
  • Large
  • medium
genocidable
  • Yes
resistances conveyed
  • Fire , cold , shock , sleep
nutr
  • 150
challenge5e
  • 2
size5e
  • Large
3e
  • 250
abstract
  • These carrion absorbers wobble around sewers and dungeons, often considering an encountered adventurer just another snack to digest. They lack any kind of intelligence and operate much like an amoeba. Gelatinous cubes have several immunities including, but not limited to, acid, physical damage, mind spells, poison and sneak attack. Avoiding close contact is recommended.
  • Gelatinous cubes are nearly transparent that make their home in dungeons across the world. Gelatinous cubes absorb everything in their path, both organic and inorganic. Gelatinous cubes have been found as far as Xen'drik.
  • Although officially of the "neutral" alignment, the Gelatinous Cube is dangerous to organic life forms due to its ability to absorb with frightening effectiveness most types of organic life. Gelatinous Cubes are 10 feet in size and frequently slither across dungeon corridors, absorbing anything that gets in their path. In the earlier versions of the game they were especially dangerous as most early dungeons were around 10 ft by 10 ft.
  • A gelatinous cube is a fictional monster from the Dungeons & Dragons fantasy role-playing game. It is a ten-foot cube of transparent gelatinous ooze, which is able to absorb organic matter.
  • Race: ooze Alignment: true neutral Armor class: 6 Hit points: 58 Attack bonus: +3 Damage: d6+4 bludgeoning damage + d6 acid damage (creature weapon) Hit dice (level): 4 Challenge rating: 3 Size: medium Trained skills:(‡) none Feats: weapon proficiency (creature)
  • Gelatinous cubes are monsters in ADOM. They are notable for being able to paralyze the PC if (s)he attacks them in melee range; which can often leave them open to attacks from more powerful creatures. Facing these in a lesser vault along with green slimes, and getting diseased from a slime whilst paralyzed, is certainly bad luck. Gelatinous cubes are also notable for being able to dissolve (destroy) items on the ground that they walk on; which can make lesser vaults of jellies particularly unrewarding if these are allowed to destroy the treasures. This usually happens after at least a turn has passed since they step onto items rather than immediately, giving some time to quickly kill the cube and save the treasure. Gelatinous cubes also seem to have some more intelligence and form than other jellies — being vulnerable to mindcraft and occasionally leaving a corpse when slain.
  • The gelatinous cube is usually a large ooze that appears to be transparent and cube-shaped. The cubes have no visible organs or appendages. Cubes tend to hide and wait for prey to stumble into their embrace.. The cubes were first created through a sorcerer's experiments.
  • The gelatinous cube, b, is an amoeboid monster in NetHack. Unlike the Dungeons & Dragons creature from which it is derived, it has no means to engulf the player; however it still possesses the means to paralyze the unwary. The gelatinous cube possesses two different kinds of attacks that may paralyze the player. The paralyzing touch is a melee attack that can be protected against with high magic cancellation. It also has a paralyzing passive attack which can be prevented by wearing a ring of free action or not engaging in melee combat. Their corpses are acidic, but may also provide fire/cold/shock/sleep resistance. Gelatinous cubes are noteworthy in that as they move they will eat organic items they pass over and engulf most other items (exceptions being rocks or a punished player's iron ball and chain) which are then placed into the cube's inventory. They are thus useful for cleaning useless items out of a level, and the bane of stashes.
  • Gelatinous cubes can be seen frolicking in meadows and by streams. Consisting entirely of poisonous goo, they have few natural enemies and so have little need for camouflage or concealment. Spot check with DC 15 is required to see one.
is Name of
is Race of