PropertyValue
rdf:type
rdfs:label
  • Shadowgate
rdfs:comment
  • For the NES. * Get Through the Room of Flames Without the Cloak
  • Track #13 on the NSF is unused. It is unknown what this music was intended for, but one possible theory is that it may have been planned for the excised Goblin Room from the PC versions of Shadowgate.
  • This thaumaturgical ritual allows the caster to enter or leave the Shadowlands by painting an X over each eye and stepping into an extremely dark shadow. The shadow will open into the corresponding place in the land of the Wraiths, and the vampire can bring anything that he can carry. The X is made with powder of coal and human ashes.
  • Shadowgate is a 1st-person adventure game initially released in 1987 for the Macintosh computer. It has a few sequels: Beyond Shadowgate, Shadowgate 64: Trials of the Four Towers, and, almost, Shadowgate Rising and Lands of Shadowgate. The story had a prequel in the form of a book, Before Shadowgate, written by F.X. Nine and included in the Worlds of Power book series.
  • Shadowgate is an adventure game for the Nintendo Entertainment System released in 1989.
  • Shadowgate is a small town at the feet of the Barrier Mountains north of Deltora and it lies near the passage which leads from Deltora to the Shadow Lord's kingdom known as the Shadowlands. It is also primarily featured in the titular book "Shadowgate" of the Deltora Quest series. The passage's walls are filled with small holes which is home to Bubblers, small and pale boneless creatures, which looks a little like a sea cucumber. They exude thick, frothing white slime, that greases the rock, allowing the Bubbler to squeeze out of narrow cracks and holes.
  • Shadowgate is an adventure game originally for the Mac OS, and ported to many other systems, such as Windows, Amiga, Game Boy Color, and perhaps most famously the NES. Famous among adventure games for its innovative and groundbreaking story. Just kidding. The story is just a typical story of a hero venturing into the lair of the Big Bad to take him out and save the world. So what? The real stars of the game are how many deaths are possible, and the diversity and size of the castle itself. It's hard to say the exact percentage, but there are actually a few YouTube videos of all the possible deaths.
  • Shadowgate is a small town at the feet of the Barrier Mountains north of Deltora and it lies near the passage which leads from Deltora to the Shadowlands. It is also primarily featured in the book "Shadowgate" of the Deltora Quest series. The passage's walls are filled with small holes which is home to Bubblers, small and pale boneless creatures, which looks a little like a sea cucumber. They exude thick, frothing white slime, that greases the rock, allowing the Bubbler to squeeze out of narrow cracks and holes. There's dangers anywhere in Shadowgate, and life there is harsh.
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Platforms
Name
  • Shadowgate
Genre
  • Adventure
Type
  • Game
Caption
  • Box art
Class
  • E
Released
  • NES
  • --03-31
  • --05-30
  • NA: December 1989
Developer
Publisher
abstract
  • Shadowgate is a small town at the feet of the Barrier Mountains north of Deltora and it lies near the passage which leads from Deltora to the Shadowlands. It is also primarily featured in the book "Shadowgate" of the Deltora Quest series. The passage's walls are filled with small holes which is home to Bubblers, small and pale boneless creatures, which looks a little like a sea cucumber. They exude thick, frothing white slime, that greases the rock, allowing the Bubbler to squeeze out of narrow cracks and holes. There's dangers anywhere in Shadowgate, and life there is harsh. Doran the Dragonlover visited Shadowgate on his journey around Deltora, writing the book "Secrets of Deltora'.
  • For the NES. * Get Through the Room of Flames Without the Cloak
  • Track #13 on the NSF is unused. It is unknown what this music was intended for, but one possible theory is that it may have been planned for the excised Goblin Room from the PC versions of Shadowgate.
  • This thaumaturgical ritual allows the caster to enter or leave the Shadowlands by painting an X over each eye and stepping into an extremely dark shadow. The shadow will open into the corresponding place in the land of the Wraiths, and the vampire can bring anything that he can carry. The X is made with powder of coal and human ashes.
  • Shadowgate is a 1st-person adventure game initially released in 1987 for the Macintosh computer. It has a few sequels: Beyond Shadowgate, Shadowgate 64: Trials of the Four Towers, and, almost, Shadowgate Rising and Lands of Shadowgate. The story had a prequel in the form of a book, Before Shadowgate, written by F.X. Nine and included in the Worlds of Power book series.
  • Shadowgate is a small town at the feet of the Barrier Mountains north of Deltora and it lies near the passage which leads from Deltora to the Shadow Lord's kingdom known as the Shadowlands. It is also primarily featured in the titular book "Shadowgate" of the Deltora Quest series. The passage's walls are filled with small holes which is home to Bubblers, small and pale boneless creatures, which looks a little like a sea cucumber. They exude thick, frothing white slime, that greases the rock, allowing the Bubbler to squeeze out of narrow cracks and holes. There are dangers everywhere in Shadowgate, and life there is harsh. Doran the Dragonlover visited Shadowgate on his journey around Deltora, writing the book "Secrets of Deltora".
  • Shadowgate is an adventure game for the Nintendo Entertainment System released in 1989.
  • Shadowgate is an adventure game originally for the Mac OS, and ported to many other systems, such as Windows, Amiga, Game Boy Color, and perhaps most famously the NES. Famous among adventure games for its innovative and groundbreaking story. Just kidding. The story is just a typical story of a hero venturing into the lair of the Big Bad to take him out and save the world. So what? The real stars of the game are how many deaths are possible, and the diversity and size of the castle itself. It's hard to say the exact percentage, but there are actually a few YouTube videos of all the possible deaths. Your torch runs out, you die. Move forward when a monster is still standing, you die. Teleport inaccurately, you die. Use a weapon on yourself, you die. Reach for the wrong item, you die. Open the wrong door, you die. Etc. Etc. Yet, for some, that is half the fun of the game. For others, it's the still challenging puzzle solving, since this game has a time limit, which is relatively uncommon now. Also has a fantastic soundtrack (the NES and Game Boy Colour versions that is). It got a couple of sequels, Beyond Shadowgate for the Turbo CD and Shadowgate 64: Trials of the Four Towers for the Nintendo 64. Compare Uninvited and Deja Vu, both by the same developer. * Ascended Extra: Lakmir plays a much greater role in Shadowgate 64 than he did in the original title. * Armor Is Useless: The game and instruction manual gives a few references to your hero's armor... and you can get a spiffy new helmet, shield, and gauntlets from the castle. But everything still kills you. You should have been a purple-underwear-clad nudie like Ace Harding in the beginning of Deja Vu II. * Awesome but Impractical: The "Hit" command shows a screen-filling, dramatic "POW!"... but it is worthless worthless worthless except for two occasions (entering the arrow room, and accessing the gem bag). Use it on almost any enemy and you are MEATSAUCE. * Hell, even the sword is only useful on one enemy, and he has to already be unconscious for it to work. * Booby Trap: Numerous, such as for instance floors that open up, a mirror that leads to outer space, and what not. * Chained to a Wall: The chained woman in the original who's really a werewolf and will handily kill the player if freed. * Darkness Equals Death: You have two torches. You have to keep at least one of them lit, or else you'll stumble around in darkness until you die. * Emphasize Everything: The NES version has all text in ALLCAPS, and some sentences (particularly involving surprises or deaths) end with TWO EXCLAMATION POINTS!! * The drama! The drama! * Everything's Better with Princesses: At the end, you are offered her hand as part of the standard reward. * Everything Trying to Kill You: And how! * Getting Crap Past the Radar: The NES version had most of the deaths intact, most of which described some pretty gory scenes, even though they were in text. * At the time this game came out, Nintendo was pretty tight on the censorship. Yet the word "Hell" appears in at least four instances of gameplay. * And even now that isn't enough for a "T for Teen" rating. The Game Boy Color version (which was a minor remake of the NES version, but with enhanced graphics and extra language options) received an "E for everyone" rating, which means the game managed this twice. * Guide Dang It * Have a Nice Death: The descriptions are varied, and can get fairly graphic. * Heroic Mime: Inverted. The hero actually seems to be perfectly capable of speech; it just so happens that no-one in Castle Shadowgate can actually understand what you're saying. Weirdly, this includes the sphinx (who speaks to you during the course of the game) and the Big Bad. The only person that can understand you is the troll, and even then he just says that he doesn't feel like speaking, and tells you to get lost. * Hint System: The most useless one in adventure gaming. When you get to the point where you'd really need it, all it does is tell you some variation on, "Don't give up!" * Hollywood Torches: Horrifyingly averted. * Interface Screw: Three instances in Shadowgate 64. A room in the Tower of Trials (filled with spinning blades) alters your directional movement. Wearing the Blue Ring also alters them in the same way. Finally, drinking either the Liquid Sunset or the Night Elixir makes your vision swagger around as if you're drunk for a while. * Malevolent Architecture: Someone would have to make a video game of Tomb of Horrors to make a more dangerous place. * The Many Deaths of You * Moon Logic Puzzle: How was I supposed to know that the replica of a shooting star would turn into a real shooting star when I threw it, or that it was the only way to kill the wyvern?! * So what do I do with this wand? Why point it at a snake statue that is halfway across the castle so it....turns into a staff. Yeah. * Well, the wand does have a picture of a snake on it. * So what's the "special" torch for? Killing a wraith. Wait, what? * Well, you obviously need that cloak for heat protection. * The hellhound's only weakness? A vial of water. Not holy water, just water (at least there is no indication until you throw it). Must suffer from Wicked Witch syndrome. * It is indicated somewhat; examining the vial reveals that there's a cross printed on it. * Nintendo Hard * No OSHA Compliance: There are more than a few things in the game that will collapse if you try to walk on them or climb them. * Pimped-Out Dress: The princess is wearing one at the end, in the versions she appears. * Press X to Die: Using your SOCKO power -- er, the "Hit" command -- on nearly any enemy will get YOU killed. * Red Herring: All over the place. * Riddle of the Sphinx: One room has a Sphinx, and the player must answer his riddle by showing him the item that it describes. (Surprisingly enough, you don't die if you answer incorrectly; instead, you just get transported to another room.) * Schmuck Bait: No shortage of this. Word to the wise: EXAMINE things before you take/use/etc. them. * Sdrawkcab Name: The "Epor" spell. * Sequel Hook: "The first story's end." Fortunately there were sequels. * Sequence Breaking: If you go into the room of flames, you get sent back to the previous room. You're expected to go find the cloak to protect you from the heat. However, if you kill yourself after being sent back, the game respawns you in the last room you where in; the flaming room, allowing you to bypass the cloak altogether. * Songs in the Key of Panic: In the NES version, a creepy tone plays when you have one torch remaining and it's close to being snuffed out. * Standard Hero Reward * Subverted Rhyme Every Occasion: The game tells you what must be done in the form of your typical rhyming prophecy, the last two lines of which are "Joining two, the Golden Blade/The last to invoke, the Platinum Horn". There is no obvious reason this was done except to break the rhyme, as the item referred to is indeed called the Golden Thorn. * Trial and Error Gameplay: Loads of it. * One room is a hall of mirrors, and you have to guess which mirror to smash to continue. Smash the wrong one, and you get sucked out into space, or the broken glass kills you. * Timed Mission: The limited amount of torches. Also, in the PC version, taking too long anyway will allow the Warlock Lord to summon the Behemoth, and you lose no matter where you are at that point. * Too Dumb to Live: The main protagonist, depending on how you play the game. * Troll Bridge: A troll who wants a toll. Or he'll kill you. Of course, this being Shadowgate, he'll kill you even if he gets it. Possibly justified in the first time you see him you don't have gold, and can only get by him by hitting him with a spear. The second time, you do have gold, but he's probably pretty sore about you hitting him with a spear. * Unwinnable by Design: If you take too long to solve the game's puzzles, eventually you'll run out of torches, and then you're utterly screwed. Thankfully, the torches have a much longer burn duration in the console versions. * Worse in the PC version. Each spell can be used only once (unlike the console version, where you can use a spell multiple times), and using the wrong spell at the wrong time can make the game unwinnable. * Unwinnable By Mistake: After defeating the Bridge Troll for the first time and making it a significant amount further, don't backtrack to the other side again before you learn the "Humana" spell, or you'll never be able to cross the bridge again once the troll has climbed back up. * Violation of Common Sense * With This Herring: You enter Castle Shadowgate with merely a torch and worthless armor.