PropertyValue
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  • SimPark
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  • Players have to quickly learn how doing (or not doing) various things will affect how their park grows. For instance, if certain flower types aren't planted, the park won't attract bees. If the bees aren't flying around the park, then pollination won't occur, which is an important aspect of keeping the park growing. On top of properly managing the plant and animal population, players are also required to identify the park's plants and animals (gearing this game more towards younger players).
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dbkwik:maxis/property/wikiPageUsesTemplate
Platforms
Genre
ReleaseDate
  • 1996
Title
  • SimPark
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abstract
  • Players have to quickly learn how doing (or not doing) various things will affect how their park grows. For instance, if certain flower types aren't planted, the park won't attract bees. If the bees aren't flying around the park, then pollination won't occur, which is an important aspect of keeping the park growing. On top of properly managing the plant and animal population, players are also required to identify the park's plants and animals (gearing this game more towards younger players). Humans are also allowed in the park and it is up to the player to decide if the humans will get free roam of the entire park, or limited access (humans will deviate from trails, but cannot cross water without bridges.) Other aspects when it comes to humans include littering, tampering with wildlife and taking up space with tents, picnic tables and other objects. Instead of speaking Simlish, humans in SimPark speak English. Both children and adults inhabit the player's park and both require different things to make them happy. By clicking on them, players can either gain hints as to how to improve the park or to hear a song or humorous line.