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  • Zell Dincht
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  • Tier: At least 5-A, possibly 3-C | 3-C Name: Zell Dincht Gender: Male Age: 18 Classification: Human Powers and Abilities: Superhuman Physical Characteristics, Magic, Summoning, Energy Blasts, Master Martial Artist, Elemental Manipulation (Of the fire, ice, lightning, water, wind and earth variety), Barrier Creation, Levitation, Telekinesis (Able to call down meteors), Petrification, Poison Manipulation, Time Manipulation (In the variety of speeing himself up and slowing/stopping targets), Sleep Inducement, Gravity Manipulation Speed: FTL+ (Kept pace with Ultimecia) Stamina: Superhuman+
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  • Tier: At least 5-A, possibly 3-C | 3-C Name: Zell Dincht Gender: Male Age: 18 Classification: Human Powers and Abilities: Superhuman Physical Characteristics, Magic, Summoning, Energy Blasts, Master Martial Artist, Elemental Manipulation (Of the fire, ice, lightning, water, wind and earth variety), Barrier Creation, Levitation, Telekinesis (Able to call down meteors), Petrification, Poison Manipulation, Time Manipulation (In the variety of speeing himself up and slowing/stopping targets), Sleep Inducement, Gravity Manipulation Attack Potency: At least Large Planet level, possibly Galaxy level (Capable of slaying Ultimecia's most powerful Guardians [Beings capable of sealing GFs like Eden away, being Junctioned to Eden and are comparable to Almasy Seifer] in her Castle while all but his normal Junction empowered physical strikes were sealed away by their power) | Galaxy level Speed: FTL+ (Kept pace with Ultimecia) Lifting Strength: At least Class M+ (Should be comparable to the Brothers GF while Junctioned) Striking Strength: At least Large Planet Class, possibly Galactic Class | Galactic Class Durability: Galaxy level (Able to tank Griever's Shockwave Pulsar) Stamina: Superhuman+ Range: Melee range, much higher with magic Standard Equipment: Ehrgeiz Intelligence: Skilled martial artist and soldier, was able to pass the SeeD exams on the first try Weaknesses: None notable -Duel: Zell unleashes a long series of punches and kicks, before finishing it off with either Burning Rave, Meteor Barett, Different Beat or My Final Heaven. -Burning Rave: Zell charges up all his ki in a flaming globe around him and then punches the ground, sending shockwaves at the opponent(s) and throwing them into the air. -Meteor Barett: Zell jumps into the air and collects his energy. Channeling the energy into his fist, he dives at his opponent, passing straight through whilst the enemy is subject to many explosions. -Different Beat: Zell runs at his opponent and backflips, knocking them into the air. He repeatedly backflips, sending them higher up. After a while, he jumps on them and stamps them into the ground, leaving a big crater. -My Final Heaven: Zell charges up his ki in a similar way to Burning Rave and channels it into one fist. Zell then rushes past the opponents, sending them spinning around. Zell circles around the Earth once in a matter of seconds, and then rushes through them again before doing his finishing punch. Key: Base | Limit Breaks