PropertyValue
rdfs:label
  • Amber Brotherhood
rdfs:comment
  • The Arrow, the Bear’s Claw, the Raven’s Feather, (almost any other animal totem or fetish). The Arrow is the mark of Taal, god of wild places and the hunt. Therefore, it was naturally chosen as the symbol of the Amber College and wind of Ghur. Just as the Arrow is straight and unswerving, so are those who bear it as their mark. Amber Wizards are famously plainspoken and have little patience for those who would conceal their actions beneath fine words or false praise.[2a]
dcterms:subject
dbkwik:warhammerfantasy/property/wikiPageUsesTemplate
abstract
  • The Arrow, the Bear’s Claw, the Raven’s Feather, (almost any other animal totem or fetish). The Arrow is the mark of Taal, god of wild places and the hunt. Therefore, it was naturally chosen as the symbol of the Amber College and wind of Ghur. Just as the Arrow is straight and unswerving, so are those who bear it as their mark. Amber Wizards are famously plainspoken and have little patience for those who would conceal their actions beneath fine words or false praise.[2a] Just as they abhor evasion in conversation, Amber Wizards are wont to direction action in matters martial. Not for them the careful gathering of power behind the scenes, of subtle manoeuvre until the opportune hour. Rather the foe must be opposed directly, and with all speed -- particularly if that foe is being circumspect in his actions. Amber Wizards believe that to prevaricate is to brazenly display the weakness of indescision, which in turn draws in further foes like carrion. Best to stand firm from a position of strength, think they, than to scrabble around in search of a victory already forfeit through delay.[2a] Amber Wizards can be easily recognised by their bestial appearance. They do not cut their hair or their beards, and their nails grow long and hard, becoming more and more like claws or talons. They dress in the furs and hides of animals that they have hunted and slain themselves. They often make primitive jewellery and shamanic fetishes out of the fangs, claws, and feathers of various animals, interspersed with lumps of raw amber. They carry charms of herbs in small leather pouches, and for war and their great rituals, they make elaborate headdresses out of the skulls and horns of dangerous animals, like bears, wolves, and mighty stags. They often carry staffs bedecked with feathers, lumps of amber, and animal bones, and they also carry bows and quivers of arrows that they manufacture for themselves.