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  • Tails (SSBMax)
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  • Description: Unfortunately, this move is taken from Sonic the Hedgehog (2006) (loved the theme song and the new hedgehog, hated the gameplay and storyline). It was the best I could think of. Anyway, here's how it works, Tails throws a fake ring capsule. You can control the throw the same way you control the throw of Snake's grenades. Each capsule has a number on it, either 5, 10 or 20. These numbers indicate a capsules strength, 5 being the weakest and most common and 20 being the strongest and rarest. Occasionally, a ring will fall out of the capsule when it breaks. You can pick up the ring use it as a throwing item.
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dbkwik:super-smash-bros-fanon/property/wikiPageUsesTemplate
dbkwik:supersmashbrosfanon/property/wikiPageUsesTemplate
abstract
  • Description: Unfortunately, this move is taken from Sonic the Hedgehog (2006) (loved the theme song and the new hedgehog, hated the gameplay and storyline). It was the best I could think of. Anyway, here's how it works, Tails throws a fake ring capsule. You can control the throw the same way you control the throw of Snake's grenades. Each capsule has a number on it, either 5, 10 or 20. These numbers indicate a capsules strength, 5 being the weakest and most common and 20 being the strongest and rarest. Occasionally, a ring will fall out of the capsule when it breaks. You can pick up the ring use it as a throwing item. * Side Special Move:Tail Sweep Description: Tails swings his tails in an arc. * Up Special Move:Tail Flight Description: It's his signature power. Being able to use his tails as a propeller. * Down Special Move:Rapid Tail Spin Description: Tails does a spinning attack and swings his tails around while he's spinning. He can move around the stage while he's performing this move. You can charge it up to increase it's duration and power. * Final Smash:Tornado Walker Description: Tails hops into the Tornado Walker from Sonic Adventure 2. The moves are based mostly on his abilities in the multiplayer. He can jump into the air and jumping again allows him to hover. Tapping the normal move button performs a Propeller Punch, a punch utilizing the Tornado's propeller. Pressing and holding the normal move button performs his lock-on shot. Tapping the special move button fires a flurry of missiles. Pressing and holding the special move button charges and fires the Power Laser, similar to Samus' Zero Laser. Only one Power Laser can be used per final smash.