PropertyValue
rdfs:label
  • Choker
rdfs:comment
  • The choker is a variant strain of the infestor. During the Second Great War, a number of them were spawned on Meinhoff. During the End War, they appeared on a fringe Terran Dominion colony, and allied commanders were called in to destroy them.
  • Chokers are small, fast predators, common in underground areas. In recent years, they have proven themselves to be quite adaptable – despite their limited intelligence – by becoming an increasing nuisance in the Varisian city of Korvosa.
  • Raises Attack by 15 but decreases HP by 5.
  • These vicious little predators lurk underground, waiting to grab any prey that passes by.
  • The Choker is a variant strain of the Zerg Infestor engineered by the Succubus Brood. During the Second Great War, a number of them were spawned on Meinhoff.
  • Chokers are small with elongated arms that they use to choke their prey to death. Chokers were created during the Age of Monsters by the daelkyr from halfling stock. While most chokers were destroyed during the Daelkyr War, some survive, either to live deep within the Khyber, or as servants to other daelkyr, such as the dolgaunts.
  • Hit Dice: 3d8+3 (16 hp) Initiative: +6 Speed: 20 ft. (4 squares), climb 10 ft. Armor Class: 17 (+1 size, +2 Dex, +4 natural), touch 13, flat-footed 15 Base Attack/Grapple: +2/+5 Attack: Tentacle +6 melee (1d3+3) Full Attack: 2 tentacles +6 melee (1d3+3) Space/Reach: 5 ft./10 ft. Special Attacks: Improved grab, constrict 1d3+3 Special Qualities: Darkvision 60 ft., quickness Saves: Fort +2, Ref +5, Will +4 Abilities: Str 16, Dex 14, Con 13, Int 4, Wis 13, Cha 7 Skills: Climb +13, Hide +10, Move Silently +6 Feats: Improved InitiativeB, Lightning Reflexes, Stealthy Environment: Underground Challenge Rating:
gun1cool
  • 1.520000
gun1name
  • Spit
gun1ground
  • x
gun1range
  • 8
gun1strength
  • 15
dcterms:subject
baseunit
armortype
  • Armored
useguns
  • Spit
campname
dbkwik:eberron/property/wikiPageUsesTemplate
dbkwik:pathfinder/property/wikiPageUsesTemplate
dbkwik:starcraft/property/wikiPageUsesTemplate
dbkwik:freed20/property/wikiPageUsesTemplate
Homeland
Challenge
  • 2
Faction
  • Special Infested
Speed
  • 2.500000
Page
  • 45
Armor
  • 1
Role
  • Anti-Infantry/Anti-Structure Specialist
Game
  • SC2
Name
  • Choker
Type
  • Aberration
  • Biological
ImgSize
  • 150
  • 200
Caption
  • A choker, from the 3.5 Monster Manual
3e type
4e type
  • Natural humanoid
3e advancement
  • By hit dice
3e size
  • Small
4e size
  • Small
4e source
  • Monster Manual (4th edition), pg. 42
3e source
  • Monster Manual v. 3.5, pg. 34-35
fgcolor
  • black
Weight
  • 35
Environment
  • Underground
Image
  • Choker SC2 DevRend1.jpg
HP
  • 350
NPC
  • x
Race
  • Zerg
Source
3e language
4e language
abstract
  • The choker is a variant strain of the infestor. During the Second Great War, a number of them were spawned on Meinhoff. During the End War, they appeared on a fringe Terran Dominion colony, and allied commanders were called in to destroy them.
  • Hit Dice: 3d8+3 (16 hp) Initiative: +6 Speed: 20 ft. (4 squares), climb 10 ft. Armor Class: 17 (+1 size, +2 Dex, +4 natural), touch 13, flat-footed 15 Base Attack/Grapple: +2/+5 Attack: Tentacle +6 melee (1d3+3) Full Attack: 2 tentacles +6 melee (1d3+3) Space/Reach: 5 ft./10 ft. Special Attacks: Improved grab, constrict 1d3+3 Special Qualities: Darkvision 60 ft., quickness Saves: Fort +2, Ref +5, Will +4 Abilities: Str 16, Dex 14, Con 13, Int 4, Wis 13, Cha 7 Skills: Climb +13, Hide +10, Move Silently +6 Feats: Improved InitiativeB, Lightning Reflexes, Stealthy Environment: Underground Organization: Solitary Challenge Rating: Treasure: 1/10 coins; 50% goods; 50% items Alignment: Usually chaotic evil Advancement: 4–6 HD (Small); 7–12 HD (Medium) Level Adjustment: —
  • Chokers are small, fast predators, common in underground areas. In recent years, they have proven themselves to be quite adaptable – despite their limited intelligence – by becoming an increasing nuisance in the Varisian city of Korvosa.
  • Raises Attack by 15 but decreases HP by 5.
  • These vicious little predators lurk underground, waiting to grab any prey that passes by.
  • The Choker is a variant strain of the Zerg Infestor engineered by the Succubus Brood. During the Second Great War, a number of them were spawned on Meinhoff.
  • Chokers are small with elongated arms that they use to choke their prey to death. Chokers were created during the Age of Monsters by the daelkyr from halfling stock. While most chokers were destroyed during the Daelkyr War, some survive, either to live deep within the Khyber, or as servants to other daelkyr, such as the dolgaunts.