PropertyValue
rdfs:label
  • Invasion U.S.A. - Apocalypse
rdfs:comment
  • {| bgcolor="AD3800" border="1" !Version 1.0.1 |} 4 enemy powers have struck the U.S., seizing key cities and territories. After the fall of Washington the federal government collapses but resistance continues throughout the homeland. Gameplay US Objectives Author: Hobbes__Images: Dagon81Testing & Ideas: Pwnator
dcterms:subject
abstract
  • {| bgcolor="AD3800" border="1" !Version 1.0.1 |} 4 enemy powers have struck the U.S., seizing key cities and territories. After the fall of Washington the federal government collapses but resistance continues throughout the homeland. Gameplay * The order of play for each turn is: Western, Southern, Eastern and Northern, with the US playing last. * If using the A.I. use only E.Z. Fodder. * The turn sequence is: Buy Units/Place Units/Combat Move/Combat/Non Combat Move. * Invaders can only place new units on factories, located on cities. The US can place its units anywhere, the number limited by the territory's PU value. * Canada connects to Minneapolis. US Objectives * US player objective: eliminate all invaders * The Americans cannot build units but will receive 1 infantry for each 3 territories they control. * Americans cannot move into the starting invasion zones. * Conquer 2 capitols of the other invaders. * Invaders are not allied with one another * Regular 1/1/1/3 * Infantry 2/1/1/4 (US guerrilla units, 1 for each 3 US controlled territories) * Mechanized 1/2/2/4 * Armor 2/2/2/5 (can blitz) * Helicopter 2/2/4/6 (can transport 1 infantry/regular as paratrooper) * Bomber 3/3/8/8 * Laser 0/4/0/12 (2 hit, no repair - US only) Author: Hobbes__Images: Dagon81Testing & Ideas: Pwnator