abstract | - {| bgcolor="AD3800" border="1" !Version 1.0.1 |} 4 enemy powers have struck the U.S., seizing key cities and territories. After the fall of Washington the federal government collapses but resistance continues throughout the homeland. Gameplay
* The order of play for each turn is: Western, Southern, Eastern and Northern, with the US playing last.
* If using the A.I. use only E.Z. Fodder.
* The turn sequence is: Buy Units/Place Units/Combat Move/Combat/Non Combat Move.
* Invaders can only place new units on factories, located on cities. The US can place its units anywhere, the number limited by the territory's PU value.
* Canada connects to Minneapolis. US Objectives
* US player objective: eliminate all invaders
* The Americans cannot build units but will receive 1 infantry for each 3 territories they control.
* Americans cannot move into the starting invasion zones.
* Conquer 2 capitols of the other invaders.
* Invaders are not allied with one another
* Regular 1/1/1/3
* Infantry 2/1/1/4 (US guerrilla units, 1 for each 3 US controlled territories)
* Mechanized 1/2/2/4
* Armor 2/2/2/5 (can blitz)
* Helicopter 2/2/4/6 (can transport 1 infantry/regular as paratrooper)
* Bomber 3/3/8/8
* Laser 0/4/0/12 (2 hit, no repair - US only) Author: Hobbes__Images: Dagon81Testing & Ideas: Pwnator
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