PropertyValue
rdf:type
rdfs:label
  • Shift Sense
rdfs:comment
  • Shift Sense was a Sense-based Force power. It allowed the individual to shift their senses to detect phenomena that was usually beyond their normal range, such as shifting their vision to detect infrared or radio waves, detecting certain chemical combinations through their olfactory senses, or perceiving higher or lower sound frequencies.
  • Effect: The character may shift his or her senses as to detect phenomena of a different type than normal. Shifting eyesight to the infrared spectrum, hearing frequencies above or below normal range for his or her specie, etc. This power counts as a "skill use" for determining die code penalties. Please note that this power is exceptionally useful in some aspects, but fairly limited in others. For example, a Jedi may detect comm frequencies, but that does not mean the Jedi can listen in on the transmission. The Jedi will be able to detect that a transmission is present, but may not necessarily be able to locate the signal's soruce, and certainly will not be able to decode the information carried by the transmission.
Era
dcterms:subject
Row 1 info
  • Sense
Row 2 info
Row 1 title
  • Skills
Row 2 title
  • Prerequisites
Row 3 info
  • 32
Row 3 title
  • Reference No.
dbkwik:starwars/property/wikiPageUsesTemplate
Box Title
  • Shift Sense
Name
  • Shift Sense
dbkwik:starwarsmush/property/wikiPageUsesTemplate
Area
  • Sense
abstract
  • Shift Sense was a Sense-based Force power. It allowed the individual to shift their senses to detect phenomena that was usually beyond their normal range, such as shifting their vision to detect infrared or radio waves, detecting certain chemical combinations through their olfactory senses, or perceiving higher or lower sound frequencies.
  • Effect: The character may shift his or her senses as to detect phenomena of a different type than normal. Shifting eyesight to the infrared spectrum, hearing frequencies above or below normal range for his or her specie, etc. This power counts as a "skill use" for determining die code penalties. Please note that this power is exceptionally useful in some aspects, but fairly limited in others. For example, a Jedi may detect comm frequencies, but that does not mean the Jedi can listen in on the transmission. The Jedi will be able to detect that a transmission is present, but may not necessarily be able to locate the signal's soruce, and certainly will not be able to decode the information carried by the transmission. Difficulty: Moderate for simple phenomena (such as heat or simple scents); Difficult for more uncommon phenomena (such as comm frequencies, infrared radiation); Very Difficult for specific, complex phenomena (such as setting olfactory nerves to detect the presence of Tibanna gas).
is Row 2 info of