PropertyValue
rdf:type
rdfs:label
  • Charge Shot
rdfs:comment
  • Charge Shot was a power-up for Inspector Carmelita Fox in Sly Cooper: Thieves in Time. It allowed her to charge her shock pistol to fire a large blast. It could be purchased from ThiefNet for 300 coins.
  • Charge Shot (チャージショット, Chāji Shotto) is Samus's standard special move in Super Smash Flash 2. Samus charges up a ball of plasma. Pressing the special attack button once causes Samus to begin charging the attack. Pressing the button again will cause her to fire it. The more Samus charges up the attack, the stronger it gets. When fully charged, the charge shot does 20% with good knockback to any opponent that gets hit by it.
  • The Charge Shot is Samus's Neutral Special Move. Pressing the button causes Samus to start charging energy in her arm cannon, which she can store for later use. When the button is pressed again, she will either continue charging or fire a powerful blast of energy.
dcterms:subject
dbkwik:mcleodgaming/property/wikiPageUsesTemplate
dbkwik:slycooper/property/wikiPageUsesTemplate
dbkwik:supersmashbros/property/wikiPageUsesTemplate
Games
  • Super Smash Bros.
  • Super Smash Bros. Brawl
  • Super Smash Bros. 3DS/Wii U
  • Super Smash Bros. Melee
Game
  • Sly Cooper: Thieves in Time
Name
  • Charge Shot
Available
  • ?
Price
  • 300
Icon
  • 60
Universe
User
Episode
  • ?
abstract
  • Charge Shot was a power-up for Inspector Carmelita Fox in Sly Cooper: Thieves in Time. It allowed her to charge her shock pistol to fire a large blast. It could be purchased from ThiefNet for 300 coins.
  • Charge Shot (チャージショット, Chāji Shotto) is Samus's standard special move in Super Smash Flash 2. Samus charges up a ball of plasma. Pressing the special attack button once causes Samus to begin charging the attack. Pressing the button again will cause her to fire it. The more Samus charges up the attack, the stronger it gets. When fully charged, the charge shot does 20% with good knockback to any opponent that gets hit by it.
  • The Charge Shot is Samus's Neutral Special Move. Pressing the button causes Samus to start charging energy in her arm cannon, which she can store for later use. When the button is pressed again, she will either continue charging or fire a powerful blast of energy.