PropertyValue
rdf:type
rdfs:label
  • Armight
  • Armight
rdfs:comment
  • Armight es un Pokémon tipo lucha introducido en la Pokédex de Hiunn como el número 20. Es la forma evolucionada de Strukid.
  • Armights (アラモス卿 Aramosu Kyou, Sir Alamos in Japan) are enemies in Super Smash Bros. Brawl's The Subspace Emissary and first appear in The Battlefield Fortress level. They appear to be floating squids donning golden Trojan helmets and capes, clutching gladiuses with two of their appendages; their long, unhittable arms and swords give them incredible disjoint. Armights have three different attacks, the first being a stab which it quickly executes using both swords. The second is a combo, usually composed of double slashes. The final move is a ranged attack in which it throws both swords in quick succession. An Armight's entrance is accompanied by a resonating "ho ho ho!" laugh and often appear in pairs.
Level
dcterms:subject
dbkwik:nintendo/property/wikiPageUsesTemplate
dbkwik:supersmashbros/property/wikiPageUsesTemplate
Name
  • Armight
Type
  • Species
Caption
  • An Armight prepared to attack.
Points
  • 1000
Class
  • D
Universe
  • Super Smash Bros.
abstract
  • Armight es un Pokémon tipo lucha introducido en la Pokédex de Hiunn como el número 20. Es la forma evolucionada de Strukid.
  • Armights (アラモス卿 Aramosu Kyou, Sir Alamos in Japan) are enemies in Super Smash Bros. Brawl's The Subspace Emissary and first appear in The Battlefield Fortress level. They appear to be floating squids donning golden Trojan helmets and capes, clutching gladiuses with two of their appendages; their long, unhittable arms and swords give them incredible disjoint. Armights have three different attacks, the first being a stab which it quickly executes using both swords. The second is a combo, usually composed of double slashes. The final move is a ranged attack in which it throws both swords in quick succession. An Armight's entrance is accompanied by a resonating "ho ho ho!" laugh and often appear in pairs. Armights prove hard to capture as trophies because they are good at dodging, so the best tactic is to catch them mid-combo or bait their sword throw, then throw the stand at them while they regenerate the swords.