PropertyValue
rdf:type
rdfs:label
  • Armoury
rdfs:comment
  • The Armoury acts as your prison and security room. It is primarily used to hold and interrogate captured prisoners, and can house security desks which minions can use to monitor security cameras and activate loudspeakers. Weapon racks, which minions will use in the event of a yellow or red alert, can only be placed within an armoury.
  • The armory provides a means for humans to outfit themselves with weapons and upgrades.
  • The Armoury (also known as the Armour Gallery) is a corridor adjacent to the Trophy Room. There are a bunch of suits of armour on exhibition in this corridor.
  • If the Fortunes DLC is bought and installed, a crate will have appeared in the middle of the room, with the lid off and the three DLC guns will be there.
  • The Armoury is a military storage building.
  • The armoury also displays information and some stats about your equipment.
  • Weaponry and metallic alloys are crafted here. The armoury is often seen as essential to a base, as it is required, under most circumstances, to build a Workshop. Some players also find that it becomes hard to set up a formidable base defence without ensnare traps, which are manufactured within the armoury. Thirdly, all the axes and most of the spears are crafted in this building.
  • Description: Protects well against melee strikes and is made of a special alloy that offers some protection against ballistics. Heavy.
  • The Armoury (or Armory) stores weapons from various continua for agents. It is the best place to stop if you need a canonical weapon that you, for whatever reason, do not have. At one point, it was run by Zim, and could be found just off an Escher Room. There are likely some agents who are barred from entering the Armory because of the number of shinies it contains. Oddly, the PPC Computer Game shows that there are two tanks in the Armoury, though why an agent would need one or how the owner got them in there (considering that they're too large to fit through the door) are anyone's guess.
  • An armory improves the defense value of troops by 1.5% per upgrade.It is also known as Forge in new versions.Any troops you are able to produce will be listed on your armory page, with the cost of upgrading them to the same level as the armory, and the cost of upgrading the armory itself (to a maximum of level 20). These upgrades will not affect: * Your hero * Troops trained in your other villages * Other players' troops in your village (foreign village). If you choose to demolish your armory, you will not lose the upgrades to your troops.
  • Armoury is a skill, described in Basic Set, p. 178. It has the specialties Battlesuits, Body Armor, Force Shields, Heavy Weapons, Melee Weapons, Missile Weapons, Small Arms, and Vehicular Armor. It is referenced in a number of GURPS books:
requiredfor
  • Level 1 for Praetorian
dcterms:subject
dbkwik:stronghold/property/wikiPageUsesTemplate
Sell
  • 1
  • 3
  • 9
  • 24
  • 75
  • 84
  • 105
  • 120
  • 273
  • 300
  • 420
  • 975
  • 1500
  • 2535
  • 2880
  • 3900
  • 9600
Buy
  • 0
  • 1
  • 3
  • 8
  • 25
  • 28
  • 35
  • 40
  • 91
  • 100
  • 140
  • 325
  • 500
  • 845
  • 960
  • 1300
  • 3200
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dbkwik:harrypotter/property/wikiPageUsesTemplate
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
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Special
  • Combat
Name
  • Longbow
  • Shortbow
  • Crossbow
  • 7200.0
  • Bronze bolts
  • Iron battleaxe
  • Mithril battleaxe
  • Steel battleaxe
  • Steel axe
  • Bronze arrow
  • Armoury
  • Iron axe
  • Mithril arrowtips
  • Iron arrowtips
  • Steel arrowtips
  • Bronze arrowtips
dbkwik:travian/property/wikiPageUsesTemplate
Available
  • Stronghold
  • Stronghold Crusader
  • Stronghold Crusader 2
Members
  • Yes
Update
  • Updates galore!
Use
  • Holding prisoners
  • Security monitoring
Icon
  • No
Cost
  • 5
  • 10
  • 250.0
Release
  • 2002-10-23
Usage
  • Weapon storage facility
Owner
Stock
  • 1
  • 2
  • 3
  • 4
  • 5
  • 200
  • 800
Requirements
  • Academy level 1
  • Main Building level 3
Location
  • Combat Training Camp
  • Adjacent to the Trophy Room, third floor, Hogwarts Castle, Scotland, Great Britain
wikipage disambiguates
abstract
  • An armory improves the defense value of troops by 1.5% per upgrade.It is also known as Forge in new versions.Any troops you are able to produce will be listed on your armory page, with the cost of upgrading them to the same level as the armory, and the cost of upgrading the armory itself (to a maximum of level 20). These upgrades will not affect: * Your hero * Troops trained in your other villages * Other players' troops in your village (foreign village). If you choose to demolish your armory, you will not lose the upgrades to your troops. Starting from Travian 4, This building is not available as it has been combine with Blacksmith and becoming Smithy
  • The Armoury acts as your prison and security room. It is primarily used to hold and interrogate captured prisoners, and can house security desks which minions can use to monitor security cameras and activate loudspeakers. Weapon racks, which minions will use in the event of a yellow or red alert, can only be placed within an armoury.
  • The armory provides a means for humans to outfit themselves with weapons and upgrades.
  • The Armoury (also known as the Armour Gallery) is a corridor adjacent to the Trophy Room. There are a bunch of suits of armour on exhibition in this corridor.
  • If the Fortunes DLC is bought and installed, a crate will have appeared in the middle of the room, with the lid off and the three DLC guns will be there.
  • The Armoury (or Armory) stores weapons from various continua for agents. It is the best place to stop if you need a canonical weapon that you, for whatever reason, do not have. At one point, it was run by Zim, and could be found just off an Escher Room. There are likely some agents who are barred from entering the Armory because of the number of shinies it contains. Oddly, the PPC Computer Game shows that there are two tanks in the Armoury, though why an agent would need one or how the owner got them in there (considering that they're too large to fit through the door) are anyone's guess. The Armoury is the main competitor to Big Murphy and his shop in New Caledonia. There are also rumours about the existence of a second armoury, run by Agent Ansela of the Department of Floaters. Whether or not this is true, the agent in question has been known to loan a large range of weapons to agents in need of extra firepower during missions. Aside from these two armouries, plus any competing weapon shops, DIA and DIO Central have their own for the use of their agents. This was especially important for the DIO, who couldn't really afford to be seen by non-DIO agents.
  • The Armoury is a military storage building.
  • The armoury also displays information and some stats about your equipment.
  • Armoury is a skill, described in Basic Set, p. 178. It has the specialties Battlesuits, Body Armor, Force Shields, Heavy Weapons, Melee Weapons, Missile Weapons, Small Arms, and Vehicular Armor. It is referenced in a number of GURPS books: * GURPS Dungeon Fantasy 2: Dungeons™, p. 3, on crafting gear * Dungeon Fantasy 2, p. 14, on spotting good loot * Dungeon Fantasy 2, p. 19, on disarming traps * GURPS Fantasy™, p. 138, on earning money as an armorer * GURPS High-Tech™, p. 249, in the description of the Armorer's Gift perk * GURPS Low-Tech™, p. 10, adds a new specialty, Liquid Projectors, and gives new defaults at low tech levels * GURPS Power-Ups 2: Perks™, in the description of the Armorer's Gift perk
  • Weaponry and metallic alloys are crafted here. The armoury is often seen as essential to a base, as it is required, under most circumstances, to build a Workshop. Some players also find that it becomes hard to set up a formidable base defence without ensnare traps, which are manufactured within the armoury. Thirdly, all the axes and most of the spears are crafted in this building.
  • Description: Protects well against melee strikes and is made of a special alloy that offers some protection against ballistics. Heavy.