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  • Mustering a Response
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  • Start in the Temple of the Ages and run to the Shining Blade Camp in Talmark Wilderness (Only one person in your party has to speak to Bartholos, so you can leave someone else at the beginning to use the Secret River Passage). After talking to Bartholos, talk to Livia in Divinity Coast (explorable). Next, map to Beetletun and speak with Elder Hezron (no need to run; resign and warp).
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  • Start in the Temple of the Ages and run to the Shining Blade Camp in Talmark Wilderness (Only one person in your party has to speak to Bartholos, so you can leave someone else at the beginning to use the Secret River Passage). After talking to Bartholos, talk to Livia in Divinity Coast (explorable). Next, map to Beetletun and speak with Elder Hezron (no need to run; resign and warp). The next part consists of escorting Livia, Zinn, and Blimm from Beetletun to Lion's Arch, with several stops in between. There is no need to fight the mobs. Instead, run using party-wide speed boosting skills ("Charge!", "Fall Back!", and/or "Incoming!") and leaving spirits, traps, or heroes/henchmen in your wake to slow down the pursuing White Mantle. The normal mobs are gone, so your path ahead will be clear. Exit east from Beetletun to meet your allies in Nebo Terrace. After some dialogue, the NPCs will begin running. Make your way to Nebo Village and speak to Elder Sobel. Then you just need to run over to North Kryta Province. Wait before the portal until the quest updates, then head on through. With a speed boost (or snares), the White Mantle will not catch up to you in this zone. In North Kryta Province, run over to speak with Captain Greywind. After some more dialogue, you will now have Ascalonian Settlers running with you, however, only one of them needs to survive. White Mantle will begin to pursue you again as you enter the narrow passage to the south. Use the same process of outrunning and delaying them again. Unfortunately, this time your enemies spawn closer to your path and move more quickly. Also, one or more of your allies can get stuck or fail to enjoy the effect of one of the speed boosts; keep a careful eye on the three plot NPCs (Livia, Blimm, and Zinn) who must also survive the journey. Distractions (snares, spirits, or flagged heroes) are more important here. Still, if you are careful, you should not have any problem reaching LA successfully. A highly reliable alternative to this is to exit from Lion's Arch and flag a highly durable hero near where this last group of enemies spawn. Catch-up with Greywind and company from the south and proceed as usual. When the angry mobs start to chase, they will be distracted by the flagged hero, allowing your conga train to continue without incident.