PropertyValue
rdfs:label
  • Behemoth (4e Monster)
rdfs:comment
  • Although deathclaw behemoths are carnivorous, they are opportunistic and will scavenge off of other creatures' kills when possible. They are rarely encountered alone, gathering in packs that can number twenty or more in size. The more deathclaws there are in a pack, the larger the prey it can potentially take down: even small groups can kill prey the size of a giant. A smaller but closely related species known as the lesser deathclaw behaves in much the same way but is limited to proportionately smaller prey.
Level
  • 3
  • 4
  • 6
  • 7
  • 10
Strength
  • 14
  • 16
  • 18
  • 20
  • 21
  • 25
Alignment
dcterms:subject
Author name
  • Dracomortis
Will
  • 15
  • 18
  • 19
  • 21
Reflex
  • 15
  • 16
  • 17
  • 18
  • 19
  • 21
Fortitude
  • 15
  • 18
  • 20
  • 21
  • 24
  • 25
conbonus
  • +11
  • +2
  • +5
  • +6
strbonus
  • +10
  • +12
  • +3
  • +6
  • +8
  • +7
dexbonus
  • +3
  • +4
  • +5
  • +6
  • +8
  • +7
Initiative
  • +3
  • +4
  • +6
  • +9
  • +7
Intelligence
  • 1
  • 2
Wisdom
  • 12
  • 13
  • 15
  • 16
Recharge
  • encounter
  • at-will
  • recharge
Charisma
  • 6
  • 7
  • 8
  • 9
  • 10
senses
  • Perception +4
  • Perception +7
  • Perception +11
  • Perception +10
  • Perception +12
  • Perception +9; low-light vision
dbkwik:dungeons/property/wikiPageUsesTemplate
date created
  • 2009-02-11
Origin
  • natural
Skills
  • Athletics +13
Speed
  • 6
  • 8
  • 10
  • swim 8
Status
  • Complete
Dexterity
  • 10
  • 12
  • 17
  • 19
  • 21
Role
  • Soldier
  • Brute
  • Skirmisher
  • Elite Brute
Name
  • Claw
  • Gore
  • Rend
  • Bite
  • Spring Attack
  • Headbutt
  • Powerful Build
  • Agile Movement
  • Crushing Fangs
  • Darting Bite
  • Deathclaw Behemoth
  • Dreadfang Behemoth
  • Finback Behemoth
  • Hornshield Behemoth
  • Jaws of Dread
  • Lesser Deathclaw Behemoth
  • Maulhead Behemoth
  • Powerful Charge
  • Rise from the Deep
  • Shielding Frill
  • Snapping Jaws
  • Tearing Jaws
  • Terror Incarnate
  • Terrorfin Behemoth
Type
  • beast
Languages
Keywords
  • Mount
  • reptile
  • mount, reptile
  • mount
Constitution
  • 12
  • 14
  • 16
  • 17
  • 18
  • 22
  • 23
Price
  • 1800
  • 2600
  • 5000
Capacity
  • 160
  • 180
  • 250
  • 315
XP
  • 150
  • 250
  • 300
  • 350
  • 500
AC
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 26
HP
  • 44
  • 70
  • 80
  • 97
  • 111
  • 132
  • 136
Action
  • standard
  • minor 1/round
  • while mounted by a friendly rider of 7th level or higher
  • immediate reaction, when first bloodied
  • while mounted by a friendly rider of 10th level or higher
  • While mounted by a friendly rider of 10th level or higher
  • while mounted by a friendly rider of 6th level or higher
Effect
  • 172800.0
  • 259200.0
  • 86400.0
  • 518400.0
  • A deathclaw behemoth’s rider gains a +2 bonus to Reflex defense.
  • The terrorfin behemoth makes a bite attack, shifts 3 squares, and makes another bite attack.
  • +11 vs. AC; 1d10 + 4 damage.
  • +8 vs. AC; 1d10 + 3 damage.
  • The deathclaw behemoth moves up to 10 squares and makes one melee basic attack at any point during that movement. The deathclaw behemoth doesn’t provoke opportunity attacks when moving away from the target of the attack.
  • A hornshield behemoth’s rider gains a +2 bonus to AC while mounted.
  • The dreadfang behemoth makes two bite attacks. If both bite attacks hit the same target, the dreadfang behemoth makes a secondary attack against the target. Secondary Attack: +11 vs. AC; the target is grabbed .
  • The terrorfin behemoth swims up to 8 squares and makes one melee basic attack at any point during that movement. The terrorfin behemoth doesn’t provoke opportunity attacks when moving away from the target of the attack.
  • A dreadfang behemoth’s rider may make a melee basic attack as a free action once per round at the beginning of his turn against a target grabbed by the dreadfang behemoth’s jaws of dread. A rider gains a +4 bonus to Intimidate checks while mounted.
  • A rider has combat advantage against any target the terrorfin behemoth has combat advantage against, and vice versa. The rider deals an extra 2 damage against any target he has combat advantage against.
  • A hornshield behemoth has a carrying capacity 50% higher than normal for its Strength score.
  • The lesser deathclaw behemoth moves up to 10 squares and makes one melee basic attack at any point during that movement. The lesser deathclaw behemoth doesn’t provoke opportunity attacks when moving away from the target of the attack.
  • Close burst 1; +8 vs. AC; 3d10 + 5 damage. This attack deals an extra 4 damage against bloodied targets.
  • +7 vs. Fortitude; 1d10 + 4 damage, and the target is knocked prone. Miss: Half damage, and the target is not knocked prone.
  • When a maulhead behemoth charges, it deals an extra 5 damage, and the target is dazed until the end of its next turn.
Size
  • Large
  • Medium
  • Huge
actionpoints
  • 1
bloodied
  • 22
  • 35
  • 40
  • 48
  • 55
  • 66
  • 68
wisbonus
  • +2
  • +4
  • +5
  • +6
  • +7
intbonus
  • +2
  • –3
  • –1
chabonus
  • +1
  • +2
  • +3
  • +5
  • –1
savingthrows
  • +2
abstract
  • Although deathclaw behemoths are carnivorous, they are opportunistic and will scavenge off of other creatures' kills when possible. They are rarely encountered alone, gathering in packs that can number twenty or more in size. The more deathclaws there are in a pack, the larger the prey it can potentially take down: even small groups can kill prey the size of a giant. A smaller but closely related species known as the lesser deathclaw behaves in much the same way but is limited to proportionately smaller prey.