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  • Air Assault
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  • Air Assault was one of the Galactic Ranger missions of Operation: IRON SHIELD on planet Marcadia. Once Ratchet and the Rangers had established a defensive position in the center of the Compound's courtyard, the Tyhrranoids commenced their second attack. The mission involved facing several fierce onslaughts of Thyrranoid saucers and dropships and backing up a troop of Rangers that were holding out at the center of the courtyard, being your target saving as many of them as you can. The reward for completing this mission was 4500 bolts.
  • Level: Imp 9 Spell Resistance: yes Launching little clones of yourself into the air, they flap about before slamming into your enemy. As a standard action, You summon one Imp clone for every 4 levels you possess (max 5 imps at level 20). These clones last for 1 round per level. The clones all have the same abilities as you, and the same base attack bonus but only one attack. The imp has 1 hit point and can make a touch attack on it's enemy. If the enemy is struck by an imp they take normal damage as well as 1d6 force damage per level (Max 10d6). A successful fortitude saving throw on each attack cuts that attack's damage in half.
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  • Air Assault was one of the Galactic Ranger missions of Operation: IRON SHIELD on planet Marcadia. Once Ratchet and the Rangers had established a defensive position in the center of the Compound's courtyard, the Tyhrranoids commenced their second attack. The mission involved facing several fierce onslaughts of Thyrranoid saucers and dropships and backing up a troop of Rangers that were holding out at the center of the courtyard, being your target saving as many of them as you can. The reward for completing this mission was 4500 bolts.
  • Level: Imp 9 Spell Resistance: yes Launching little clones of yourself into the air, they flap about before slamming into your enemy. As a standard action, You summon one Imp clone for every 4 levels you possess (max 5 imps at level 20). These clones last for 1 round per level. The clones all have the same abilities as you, and the same base attack bonus but only one attack. The imp has 1 hit point and can make a touch attack on it's enemy. If the enemy is struck by an imp they take normal damage as well as 1d6 force damage per level (Max 10d6). A successful fortitude saving throw on each attack cuts that attack's damage in half.