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  • Balloon Battle
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  • In Mario Kart: Double Dash!!, Shine Thief and Bob-omb Blast were introduced, although Balloon Battle remained the same battle as always. In Mario Kart DS, Shine Runners was introduced. Players can also blow on the DS microphone or hold down SELECT to inflate new balloons if there are any in reserve. They start with one balloon inflated and four reserve. For Mario Kart 7, the mode returns, but with a time limit of two minutes and it can be played by themselves.
  • In Mario Kart: Double Dash!!, Shine Thief and Bob-omb Blast were introduced, although Balloon Battle remained the same battle as always. In Mario Kart DS, Shine Runners was introduced. Players can also blow on the DS microphone or hold down SELECT to make new balloons. They start with five balloons and whenever you lose one you are able to blow another (unless they are already used).
  • Balloon Battle is a new multiplayer game mode in Conduit 2. It is a part of the Free For All category. All players have a set number of lives at the beginning of the match (represented with red balloons on top of their heads, these are visible to all players) and with every death they lose one, while killing enemies will earn the player an extra life. When a player losses every life they get eliminated from the match, without any chance of winning, but becomes a mini bomb to try to take out other player. The last player alive (or the one with the most lives when the time ends) is declared the winner of the match. When there are only two players left, the game appears to work in a different way: Killing no longer earns balloons, and when one of the two players losses all lifes, it doesn't b
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  • Balloon Battle is a new multiplayer game mode in Conduit 2. It is a part of the Free For All category. All players have a set number of lives at the beginning of the match (represented with red balloons on top of their heads, these are visible to all players) and with every death they lose one, while killing enemies will earn the player an extra life. When a player losses every life they get eliminated from the match, without any chance of winning, but becomes a mini bomb to try to take out other player. The last player alive (or the one with the most lives when the time ends) is declared the winner of the match. When there are only two players left, the game appears to work in a different way: Killing no longer earns balloons, and when one of the two players losses all lifes, it doesn't become a bomb and the match ends. When on mini bomb mode, the player is literaly shrunk to miniature size and moves at a high speed, no weapons can be used, and since the character is stuck in running animation, it can't move crouched. Pressing the fire button serves as a self destruct of sorts, earning a suicide each time is pressed, but can earn the BombKart medal if a player is killed in the blast. With the default values in a one vs one match, the game mode works much like the Three Strikes mode in The Conduit multiplayer. in this game mode Bombs blow up through walls and all Melee attacks are instant kills (except Backstabs) use these tactics to your advantage to dominate your rivals and best your friends
  • In Mario Kart: Double Dash!!, Shine Thief and Bob-omb Blast were introduced, although Balloon Battle remained the same battle as always. In Mario Kart DS, Shine Runners was introduced. Players can also blow on the DS microphone or hold down SELECT to inflate new balloons if there are any in reserve. They start with one balloon inflated and four reserve. In Mario Kart Wii, there are two types of battles to choose from: Coin Runners and, as always, Balloon Battle. Balloon Battle is now team-oriented, points-based, and lacks the "last man standing" approach it was known for. Each racer get three balloons. Every time a racer's item makes a racer on the other team lose a balloon, their team earns a point. Every time a racer loses all three balloons, the racer is regenerated but loses a point. The team and individual points are tracked and the battle lasts for three minutes. For Mario Kart 7, the mode returns, but with a time limit of two minutes and it can be played by themselves.
  • In Mario Kart: Double Dash!!, Shine Thief and Bob-omb Blast were introduced, although Balloon Battle remained the same battle as always. In Mario Kart DS, Shine Runners was introduced. Players can also blow on the DS microphone or hold down SELECT to make new balloons. They start with five balloons and whenever you lose one you are able to blow another (unless they are already used). In Mario Kart Wii, there are 2 battles to choose from: Coin Runners and, as always, Balloon Battle. The Balloon Battle is now team-oriented, points-based, and lacks the "last man standing" approach it was known for and enjoyed as. What happens is you get three balloons. Every time another person on the other team loses a balloon because of an item you dropped or threw, you get a point. Every time you lose all three balloons, you are regenerated but you lose a point. The team and individual points are tracked and the battle lasts for three minutes. In Mario Kart 7, the Balloon Battle rules remained the same from Mario Kart Wii, but with a two-minute time limit. Coin Runners also returned; marking the first time any battle mode besides Balloon Battle recurred in multiple Mario Kart games. Battles do not have to played in teams, unlike Mario Kart Wii. In Mario Kart 8, Balloon Battle returned as the only playable battle mode for the first time since Mario Kart: Super Circuit. Battle no longer takes place in Battle Arenas, but on regular racetracks. The last man standing objective is partially brought back, however the point system is also integrated, making it possible to win even if you lose all your balloons early. Like in Mario Kart 64 and DS, you can still play after you are eliminated and now you can still attack others and earn points. The time limit returns but now can be set by the player.