PropertyValue
rdf:type
rdfs:label
  • Advent: Path of the Highest
rdfs:comment
  • Using the Yin-Yang Release, Naoto is able to generate a field where he is able to mimic the conditions of the popular game Hot Lava. In this area, the rules are simple first to touch the ground lose, but unlike the regular conditions where it is pretend, in this area he uses his Yin-Yang Release in order to imbue the ground with its properties of negation, literally negating whatever comes into contact with it. The area itself has several trees, cliffs and other obstacles which can be used to stay off the ground, however techniques which allow others to fly are limited by time as to not "ruin the game". As time goes on during the game, the ground itself raises higher and higher, about a foot or so each half hour, this makes for the inability to use the high trees to evade for a long period
dcterms:subject
jutsu type
  • Yin-Yang Release
debut shippuden
  • No
literal english
  • Advent: Path of the Highest
jutsu rank
  • A
jutsu classification
  • Ninshū, Space–Time Ninjutsu, Barrier Ninjutsu
unnamed jutsu
  • No
parent jutsu
  • Advent: Celestial Axis
jutsu range
  • Short, Mid
hand signs
  • Dog, Rooster, Dragon, Snake, Tiger
jutsu class type
  • Offensive, Defensive, Supplementary
jutsu media
  • Anime, Manga
dbkwik:narutofanon/property/wikiPageUsesTemplate
Users
  • Naoto no Mikoto
Romaji
  • Kourin: Kichisaikou
Kanji
  • 降臨: 路最高
abstract
  • Using the Yin-Yang Release, Naoto is able to generate a field where he is able to mimic the conditions of the popular game Hot Lava. In this area, the rules are simple first to touch the ground lose, but unlike the regular conditions where it is pretend, in this area he uses his Yin-Yang Release in order to imbue the ground with its properties of negation, literally negating whatever comes into contact with it. The area itself has several trees, cliffs and other obstacles which can be used to stay off the ground, however techniques which allow others to fly are limited by time as to not "ruin the game". As time goes on during the game, the ground itself raises higher and higher, about a foot or so each half hour, this makes for the inability to use the high trees to evade for a long period of time.