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  • Choosing a Class
  • Choosing a class
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  • Choosing a class is one of the most basic decisions a player makes when starting out in EverQuest, or when creating an alt. The purpose of this article is to give some reasons for and against choosing to play particular classes, depending on what the player wants to do in-game. As with anything in EverQuest, individual experiences will vary, but this list is intended to provide some basic information to help the decisionmaking process along.
  • The one big question that everyone asks before they even think about playing an MMORPG is "What class am I going to be?" For some people it's as easy as 1 2 3 while for others they spend large amounts of time thinking about their 'Perfect Class'. Choosing a class can be quite a challenging task since you'll be putting all your effort into learning the game with your first character.
  • What is your fantasy? Do you want to be the healer, with the power of life and death over your friends? Or would you prefer to take all the damage yourself as the tough hero of them all, the tank of the group, standing strong and taking hits for those around you who are quicker, but weaker? Or last of all, would you like to be one of many unique damage class characters, some of which include tanking and healing as well? There is significant overlap in abilities between different classes. Still, each does have its strong points, as outlined below. Also see:
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bydate
  • --05-12
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Type
  • wowinsider
Link
  • http://wow.joystiq.com/2011/05/12/wow-rookie-a-new-players-guide-to-classes/|desc=WoW Rookie: A new player's guide to classes
abstract
  • Choosing a class is one of the most basic decisions a player makes when starting out in EverQuest, or when creating an alt. The purpose of this article is to give some reasons for and against choosing to play particular classes, depending on what the player wants to do in-game. As with anything in EverQuest, individual experiences will vary, but this list is intended to provide some basic information to help the decisionmaking process along.
  • The one big question that everyone asks before they even think about playing an MMORPG is "What class am I going to be?" For some people it's as easy as 1 2 3 while for others they spend large amounts of time thinking about their 'Perfect Class'. Choosing a class can be quite a challenging task since you'll be putting all your effort into learning the game with your first character.
  • What is your fantasy? Do you want to be the healer, with the power of life and death over your friends? Or would you prefer to take all the damage yourself as the tough hero of them all, the tank of the group, standing strong and taking hits for those around you who are quicker, but weaker? Or last of all, would you like to be one of many unique damage class characters, some of which include tanking and healing as well? File:Classes.png Choosing what class you want to be in World of Warcraft is arguably the most important choice you will ever make. Unlike races --which can be changed for a fee--, classes are permanent. Well, what exactly is a class? A class is a specific specialization of combat you choose to take on your character. A mage is a class, a warrior is a class, a dwarf is not a class, it's a race. For more help on how to choose a race, see the Choosing a race page! All classes in World of Warcraft are versatile, but each one has different roles in which it excels. It helps to choose a class based on the role you think you will enjoy playing. You should try to choose a class that's more like you. Ex.If you like helping and don't really like to fight then choose a healer. And if you want to be the one putting out the damage then you could be DPS. If protecting people is your thing, then maybe tanking is for you. Within World of Warcraft, there are some very defined roles which each class finds itself. On a basic level, there are healers (restore health), tanks (absorb damage and taunt), and damage dealers (DPS); but many classes can fill a multitude of these roles, with varied effectiveness. Tanking or damage classes can be roughly categorized by whether they are front-line or support, whether they are best at melee (close) or ranged combat, and how easily they can be played solo (without needing to be part of a group for enjoyable play). The lines are not always clear-cut; for example, support classes can still be defined as primarily melee or ranged for the damage output they do, even though damage is not necessarily their strong point. Healing classes are divided differently, between group healers and single healers. Both types of healers are capable of all kinds of healing, yet each has a specialty. One healer is even a shape shifter. There is significant overlap in abilities between different classes. Still, each does have its strong points, as outlined below. Although people make alts in other classes, you may find that there is one particular class which you are called to, and that fits more strongly than the others with your particular psychology and playstyle. In this sense, Blizzard's advertising slogan for World of Warcraft, "What's your game?" is actually extremely appropriate. It may initially be a little difficult to figure out what your particular game is, in terms of class, but when you find it, you'll know. New players should also remember that a given class's potency may not be obvious until later levels (particularly 40+). Sometimes all you need is a single spell that changes your gameplay from maddeningly difficult to excessively fun. Playing, for example, a priest or a druid might seem particularly difficult during early levels, but the class will suddenly change after learning a new ability or talent, increasing the fun and excitement of playing it by several notches. Having a source of advice on playing your desired class, from the beginning until the level cap (several go through various play-style changes, particularly depending on the talents available), can also make a huge difference in the degree of enjoyment you find in playing one class versus another. Finally, players should understand that World of Warcraft is a constantly-evolving game. Any given class or talent tree's potency relative to any other may vary dramatically from patch to patch. The class descriptions below noticeably omit references to class balance for this very reason. Also see: * Classes for links to detailed info and specific race and faction requirements. * Class proficiencies for info on weapons and armor availability and limitations.