PropertyValue
rdfs:label
  • Weapons cut from Half-Life 2
rdfs:comment
  • Throughout the development of Half-Life 2, its arsenal of weaponry varied considerably, and it contained several different weapons than when the game was first made public, weapons that were later cut before the final release. Most, if not all of these weapons are usable in playable Half-Life 2 Beta, and are playable in the mod Missing Information, although sometimes with some changes.
dcterms:subject
dbkwik:half-life/property/wikiPageUsesTemplate
abstract
  • Throughout the development of Half-Life 2, its arsenal of weaponry varied considerably, and it contained several different weapons than when the game was first made public, weapons that were later cut before the final release. It has been suggested that the bulk of the weapons were cut due to the fact that they were too similar to one another, as the AK-47 served a very similar role to the AR2, and the OICW the same to the SMG1, and that it would not be very believable to hold more than 25 weapons, even though a limited weapons system was implemented at some point, having the player throw a weapon before picking up a new one. Most, if not all of these weapons are usable in playable Half-Life 2 Beta, and are playable in the mod Missing Information, although sometimes with some changes.