Artifacts can be bought and sold and special offers are available every week.
Increases your kingdom's daily income by 4000 gold. You can only build 1 Capitol in your kingdom.
Allows the heroes to teleport back to this town.
Allows you to purchase Rank 3 town buildings and increases your kingdom's daily income by 2000 gold.
Allows you to purchase Rank 1 town buildings and increases your kingdom's daily income by 500 gold.
Erects walls around the town. Increases creature growth by 1.
Your heroes can teleport from this town to any other town you control.
Adds 2 arrow towers, fortifies your town's defenses. Also increases creature growth by 1.
Allows you to purchase Rank 2 town buildings and increases your kingdom's daily income by 1000 gold.
A place for trading and exchanging resources. Allows produces 500 gold/day.
Stronghold creatures fighting in the town's Area of Control start combat with Rank 1 Bloodrage. Lasts 1 extra turn in siege battles.
All friendly creatures deal 1 more structural damage on enemy town walls.
Allows recruitment of Crushers. Crusher/Mauler weekly production is increased by 3.
Visiting heroes benefit from a +3 Land Movement increase after each combat. The effect lasts until the end of the week.
Allows recruitment of Goblin Hunters. Goblin Hunter/Goblin weekly production is increased by 6.
Allows recruitment of Centaurs.
Allows recruitment of Cyclopes.
Allows recruitment of Dreamwalkers.
Allows recruitment of Goblins.
Allows recruitment of Harpies.
Allows recruitment of Jaguar Warriors.
Allows recruitment of Maulers.
Allows recruitment of Centaur Marauders. Centaur Marauder/Centaur weekly production is increased by 1.
Allows recruitment of Enraged Cyclops. Enraged Cyclops/Cyclops weekly production is increased by 1.
Allows recruitment of Panther Warriors. Panther Warrior/Jaguar Warrior weekly production is increased by 2.
Each time a combat is won, the victorious Hero is awarded 250 extra gold.
Allows recruitment of Dreamreavers. Dreamreaver/Dreamwalker weekly production is increased by 2.
A spiked trench and a keep are added to your town's defenses. Any creature entering the trench is dealt 120 damage . Creature production is increased by 1.
Provides 5000 gold/day and increases all creature production by 50%. All Stronghold creatures gain the benefit of the Rank 2 Bloodrage faction ability at the start of each combat.
Allows recruitment of Furies. Fury/Harpy weekly production is increased by 3.