PropertyValue
rdfs:label
  • Damage Bonus
  • Damage bonus
rdfs:comment
  • After combat is resolved the winner, or both players in the case of a tie, may exert one non-exerted card for its .
  • Damage Bonus (Strength, Ranged or Magic Bonus) is the stat on a weapon or jewellery that will increase the player's max hit. The amount of damage added to the max hit per Damage Bonus depends on the wielding style of the player, if the player is using a single mainhand weapon, each point of Damage Bonus will add one damage to the player's max hit. If the player is dual wielding or using a two-handed weapon, each point of Damage Bonus adds 1.5 damage to the max hit. For example, if a player using a single mainhand weapon with a damage stat of 1,000 equips a pair of Bandos Boots (That provide a strength bonus of 11) they will have 11 extra damage, while a player dual-wielding with a damage of 1,000 will see an increase of ~16 (This depends on other bonuses, as it is rounded down) on their da
  • A damage bonus on a weapon increases the amount of damage inflicted in combat. A weapon can have multiple damage bonuses; those of different damage types stack, while those of the same type do not. For the purposes of stacking, an enhancement bonus is considered a damage bonus of the weapon's base damage type. After stacking is determined, all physical damage bonuses are converted to the weapon's base damage type.
dcterms:subject
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
abstract
  • Damage Bonus (Strength, Ranged or Magic Bonus) is the stat on a weapon or jewellery that will increase the player's max hit. The amount of damage added to the max hit per Damage Bonus depends on the wielding style of the player, if the player is using a single mainhand weapon, each point of Damage Bonus will add one damage to the player's max hit. If the player is dual wielding or using a two-handed weapon, each point of Damage Bonus adds 1.5 damage to the max hit. For example, if a player using a single mainhand weapon with a damage stat of 1,000 equips a pair of Bandos Boots (That provide a strength bonus of 11) they will have 11 extra damage, while a player dual-wielding with a damage of 1,000 will see an increase of ~16 (This depends on other bonuses, as it is rounded down) on their damage stat, as opposed to 11.
  • A damage bonus on a weapon increases the amount of damage inflicted in combat. A weapon can have multiple damage bonuses; those of different damage types stack, while those of the same type do not. For the purposes of stacking, an enhancement bonus is considered a damage bonus of the weapon's base damage type. After stacking is determined, all physical damage bonuses are converted to the weapon's base damage type. A damage bonus is distinct from an on-hit property that inflicts damage. Such properties (such as from flame weapon) are resolved independently, before the damage from the weapon itself is calculated. There is a distinction between a damage bonus (on a weapon) and a damage increase effect (on a creature). Some spells and abilities (e.g. deafening clang) provide a damage bonus that remains with the targeted weapon (so swapping weapons means that the bonus is no longer used). Other spells and abilities (e.g. prayer) provide a damage increase to a creature that remains in effect regardless of the weapon being used. Distinguishing these two cases can be confusing at times, since both can be called "bonus damage", and many spells that target weapons allow the targeting of a creature with an implied targeting of that creature's main-hand weapon (or creature weapon).
  • After combat is resolved the winner, or both players in the case of a tie, may exert one non-exerted card for its .