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  • Sparrow Racing League
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  • The race activity challenges Guardians to complete 3 laps around one of the race maps in less time than their competitors. Assisting them in this goal are a series of boost gates that will increase the Sparrow's top speed and refill a portion of its boost bar if the player correctly steers into them; failing to steer into a gate will lower the top speed until another gate is entered. To keep Guardians as a group, those who are further back will have wider gates, while those in the lead have smaller. The courses also contain various hazards, from pitfalls and solid obstacles to enemies firing on the racers as they go by. Contestants are also encouraged to ram other racers and force them off course, although doing this incurs the risk of inflicting the same misfortune upon oneself.
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abstract
  • The race activity challenges Guardians to complete 3 laps around one of the race maps in less time than their competitors. Assisting them in this goal are a series of boost gates that will increase the Sparrow's top speed and refill a portion of its boost bar if the player correctly steers into them; failing to steer into a gate will lower the top speed until another gate is entered. To keep Guardians as a group, those who are further back will have wider gates, while those in the lead have smaller. The courses also contain various hazards, from pitfalls and solid obstacles to enemies firing on the racers as they go by. Contestants are also encouraged to ram other racers and force them off course, although doing this incurs the risk of inflicting the same misfortune upon oneself. Guardians are not permitted to dismount their Sparrows during the race; attempting to do so or being knocked off of a destroyed sparrow results in instant death and resurrection a short way backwards along the track. The top three finishers of each 6-player race count as victors and receive slightly more SRL reputation than the bottom three. All participants have a chance to earn SRL gear after each race.
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