PropertyValue
rdfs:label
  • Takuhiro Dohta
rdfs:comment
  • His first major job at Nintendo was on Wii Sports. As the project was nearing its end, the team decided it needed another sport and Dohta was put in charge of it. They had to do Boxing in a rather short deadline but in spite of the time restraints, they finished it. Afterwards Dohta worked on some experimental games and provided program support to a couple games before working on Wii Sports Resort.
dcterms:subject
dbkwik:nintendo/property/wikiPageUsesTemplate
Type
  • Person
Class
  • B
abstract
  • His first major job at Nintendo was on Wii Sports. As the project was nearing its end, the team decided it needed another sport and Dohta was put in charge of it. They had to do Boxing in a rather short deadline but in spite of the time restraints, they finished it. Afterwards Dohta worked on some experimental games and provided program support to a couple games before working on Wii Sports Resort. When deciding art styles for the new Legend of Zelda title on the Wii U, Satoru Takizawa and him experimented with models from the earlier Zelda games and making them HD. They found Toon Link to particularly striking and showed it to Eiji Aonuma. Dohta said they could make the game in time for Fall 2013 and the project got greenlit. For The Legend of Zelda: The Wind Waker HD, Dohta programmed a tool that took the data from the Gamecube game to the Wii U without touching the model data all that much. Some still required a lot of work in the Wii U version