PropertyValue
rdfs:label
  • Rhyhorn (3.5e Monster)
rdfs:comment
  • Trample (Ex): Rhyhorn can trample Small creatures or smaller. It deals 1d8+3 damage (for the sample Rhyhorn) and the save DC is 14. Stampede (Ex): When Rhyhorn makes a charge attack, it is practically an unstoppable force. Everything in its path can either step aside (if there is room to do so) as a non-action or stand there like an idiot. If they stand there, then they may make an attack of opportunity. If that doesn't stop the Rhyhorn, it gets a free horn attack and may attempt a bull rush as well. Acid Weakness (Ex): Rhyhorn takes double damage from acid, and gets pissed off.
dcterms:subject
Author name
  • Koumei
full at
  • Gore +5 melee
Will
  • +0
Fort
  • +6
subtypes
  • Earth
DEX
  • 10
feats
init
  • +0
str
  • 15
touch
  • 10
CHA
  • 11
Grapple
  • +5
adv
  • 5
BAB
  • +3
adopter
  • Quantumboost
Monster
  • Rhyhorn
sq
  • [[#Acid Weakness
env
  • Underground
Wis
  • 8
dbkwik:dungeons/property/wikiPageUsesTemplate
treas
  • Standard
Skills
  • Intimidate +7
Speed
  • 30
Editing
  • Spelling and Grammar only
Status
  • Complete
org
  • Solitary, pair or herd
Type
  • Elemental
Align
  • Usually Neutral
con
  • 15
flat
  • 16
at
  • Gore +5 melee
Reach
  • 5
cr
  • 3
HD
  • 4
AC
  • 16
Space
  • 5
date adopted
  • 3
int
  • 6
HP
  • 26
SA
  • [[#Trample
ref
  • +1
Size
  • Medium
abstract
  • Trample (Ex): Rhyhorn can trample Small creatures or smaller. It deals 1d8+3 damage (for the sample Rhyhorn) and the save DC is 14. Stampede (Ex): When Rhyhorn makes a charge attack, it is practically an unstoppable force. Everything in its path can either step aside (if there is room to do so) as a non-action or stand there like an idiot. If they stand there, then they may make an attack of opportunity. If that doesn't stop the Rhyhorn, it gets a free horn attack and may attempt a bull rush as well. Acid Weakness (Ex): Rhyhorn takes double damage from acid, and gets pissed off. Invincible Charge (Ex): When Rhyhorn charges, it doubles its DR and gains Mettle and immunity to critical hits. These last until its next turn begins.