PropertyValue
rdfs:label
  • Soul Cage
rdfs:comment
  • The Soul Cage was invented by Mordra to trap the Liche in Horance, so that the Liche Potion could destroy him. However, Trent, the blacksmith of Skara Brae, died in a fire before he could finish it. His ghost continued the work in Ultima VII, rather fruitlessly until the Avatar helped him to overcome his rage. When it was finished, it was bathed in the Well of Souls. Now empowered it could be used on Horance the Liche during the Black Service to trap him. It was destroyed, after the potion took effect, dissolving into dust.
  • Casting Time: 1 reaction, which you take when a humanoid you can see within 60 feet of you dies Range: 60 feet Components: V, S, M (a tiny silver cage worth 100 gp) Duration: 8 hours This spell snatches the soul of a humanoid as it dies and traps it inside the tiny cage you use for the material component. A stolen soul remains inside the cage until the spell ends or until you destroy the cage, which ends the spell. While you have a soul inside the cage, you can exploit it in any of the ways described below. You can use a trapped soul up to six times. Once you exploit a soul for the sixth time, it is released, and the spell ends. While a soul is trapped, the dead humanoid it came from can't be revived.
dcterms:subject
dbkwik:dnd4/property/wikiPageUsesTemplate
Range
  • Personal
Origin
  • Cleric Utility 6
B
  • > You gain a +5 power bonus to your next attack roll against an enemy.
Keywords
W
  • > You can ask the dead enemy one question that it must answer truthfully. Its answer is limited to one hundred words.
  • > View one room, one Similarly sized outdoor location, or one object that the enemy has seen within the past week. The image you see is drawn from the enemy's memory, and so might not be entirely accurate.
flavor
  • As your enemy expires, you cast a web of divine shadow magic across it, creating a cage that binds it to your command.
Action
  • Free
Usage
  • Daily
Effect
  • Once before the end of your next extended rest, you can use a minor action to gain one of the following benefits.
abstract
  • Casting Time: 1 reaction, which you take when a humanoid you can see within 60 feet of you dies Range: 60 feet Components: V, S, M (a tiny silver cage worth 100 gp) Duration: 8 hours This spell snatches the soul of a humanoid as it dies and traps it inside the tiny cage you use for the material component. A stolen soul remains inside the cage until the spell ends or until you destroy the cage, which ends the spell. While you have a soul inside the cage, you can exploit it in any of the ways described below. You can use a trapped soul up to six times. Once you exploit a soul for the sixth time, it is released, and the spell ends. While a soul is trapped, the dead humanoid it came from can't be revived. Steal Life. You can use a bonus action to drain vigor from the soul and regain 2d8 hit points. Query Soul. You can ask the soul a question (no action required) and receive a brief telepathic answer, which you can understand regardless of the language used. The soul knows only what it knew in life, but it must answer you truthfully and to the best of its ability. The answer is no more than a sentence or two and might be cryptic. Borrow Experience. You can use a bonus action to bolster yourself with the soul's life experience, making your next attack roll, ability check, or saving throw with advantage. If you don't use this before the start of your next turn, it is lost. Eyes of the Dead. You can use an action to name a place the humanoid saw in life, which creates an invisible sensor somewhere in that place if it is on the plane of existence you're currently on. The sensor remains for as long as you concentrate, up to 10 minutes (as if you were concentrating on a spell). You receive visual and auditory information from the sensor as if you were in its space using your senses. A creature that can see the sensor (such as one using see invisibility or truesight) sees a translucent image of the tormented humanoid whose soul you cased.
  • The Soul Cage was invented by Mordra to trap the Liche in Horance, so that the Liche Potion could destroy him. However, Trent, the blacksmith of Skara Brae, died in a fire before he could finish it. His ghost continued the work in Ultima VII, rather fruitlessly until the Avatar helped him to overcome his rage. When it was finished, it was bathed in the Well of Souls. Now empowered it could be used on Horance the Liche during the Black Service to trap him. It was destroyed, after the potion took effect, dissolving into dust.